This is a cryptographically signed message in MIME format. -- I have a question, we have been compling our mod based on the original HL2DM MP and was wondering....in order to take advantage of the latest changes and features do we have to port our modified code over to a new mod folder setup? Or does this happen automatically?
Gus Mike Durand wrote: > Hi All- > > Just wanted to let you know that a Source SDK patch has been published > on Steam. Here are the issues it addresses: > > * Fixed compilation issues for Linux dedicated server in SDK > * Removed 3D Lighting Preview menu choice from Hammer > * Fixed SDK Launcher bugs when performing outdated MOD check > * SDK Wizard now creates 'maps' directory underneath the new mod > directory. This prevents a map compilation error > * The 'cs_milita.vmf' distributed with was loading in a bad state if > the grid is set to be displayed at startup. New version has grid off > > We're going to try to get another patch out next week that addresses the > Linux terrain physics issue, SDK shaders compilation, and others. > > -Mike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders