You might want to read config.cfg in the cfg folder,
and then apply a bind command in the code IE:

if (pPlayer isCommander)
{
cvar->FindVar("bind q")->SetValue(cc_dropmedpack);
}

When the users exits what ever it is - i spose it a
command console - you execute a backup copy of
config.cfg

if (pPlyaer isGrunt)
{
cvar->FindVar("exec")->SetValue(cfg/backup.cfg);

Or if they exit the game while still in the console,
execute the backup copy on the game shutdown.

Adam

--- Justin Krenz <[EMAIL PROTECTED]> wrote:

> I'm assigning multiple commands to the same key.  I
> just want the
> keyboard options panel to show that multiple
> commands are bound to the
> same key.  I'm overwriting whatever the user is
> doing in the keyboard
> panel since the panel tries to keep only one key
> bound to a command.
>
> Andrew Forsberg wrote:
> > Tool tips is my guess.
> >
> > Or, are you dynamically changing a player's key
> bindings? If not, the
> > key bindings will be constants on the client,
> right?
> >
> > On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart
> wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Given that plugins are server sided usually, what
> do you plan to accomplish
> >> if you can hack that? It isn't just a single
> variable you need access to
> >> most likely.
> >>
> >> On 8/14/06, Justin Krenz <[EMAIL PROTECTED]>
> wrote:
> >>>   Specifically, I want to be able to access the
> GameUI's key bind list
> >>> displayed in the keyboard options panel, to
> manually tell it what key to
> >>> show as bound to a command.  All I need to do is
> find the memory
> >>> location where the panel stores the char for
> each command in the list.
> >>>
> >
> >
> >
> > _______________________________________________
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> view the list archives, please visit:
> >
>
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> >
> >
>
> _______________________________________________
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>
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>
>


--------
Nigredo Studios http://www.nigredostudios.com

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