Baseanimating. Client, DLL, and game_shared.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Restrepo
Sent: Wednesday, August 16, 2006 11:43 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Reloading while running/walking?

--
[ Picked text/plain from multipart/alternative ]
Anybody knows where exactly in the code the animation layers are handled?
(what classes or what files). I ran a test map yesterday and i saw a combine
soldier reload his smg1 while he was running, so i just wanted to know where
exactly in the code all this "animation layers" are happening.

On 8/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> They use animation layers...see the player model example in
> sourcesdk_content for help on them.
>
> On 8/14/06, Gustavo Restrepo <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I was just wondering if this is possible with the npc_citizen17
> > animations.
> > I am working on a 3d person view and the player model has the same exact
> > animations as the hl2 citizen17. Sometimes when the player is running
> and
> > he
> > needs to reload i want him to reload his gun while still playing the run
> > animation. I've seen in CS:S and HL2DM that players can run and reload
> at
> > the same time but in my mod he either runs or reloads. Even when he
> plays
> > the reloading animation the player is still moves but his legs are
> static
> > ->
> > so it looks kinda shitty. I was looking at the animations of the citizen
> > and
> > there is no running while reloading animation. So i was wondering i
> > anybody
> > out there knew how this can be accomplished (HL2DM and CS:S did it!)
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ts2do
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to