I've added the patch to the KI fixed page: http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List_Fixed
The only thing in that patch however was the Linux compilation blocker patch that I'd previously posted right after 2006-08-04 SDK update, however I still haven't gotten past this link blocker: http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_link_fully_on_Linux I'm going to try importing the old file from an older SDK and see what happens... (Whew lots of garbage posts to sort through on hlcoders lately - sure would be nice if people would just ignore posts that don't relate to critical core SDK issues.) At 2006/08/14 02:33 AM, Louka Outrebon wrote: >-- >[ Picked text/plain from multipart/alternative ] >Anyone made a diff between the SDK Release of two weeks ago and the new one >? Because i've already ported my mod to the big sdk update and I don't wanna >do another one.. >I'm using hl2:dm source. >I just need the linux fix in fact. What really changed ? > > Thanks in advance. > > >On 8/12/06, Gus <[EMAIL PROTECTED]> wrote: >> >> This is a cryptographically signed message in MIME format. >> -- >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> I guess I will choose this route....I'll give it my best shot...hehehe... >> >> Gus >> >> Adam "amckern" Mckern wrote: >> > 1) Make a new 'source code' mod >> > 2) Grab a source control programm - >> > http://developer.valvesoftware.com/wiki/Diff_And_Patch >> > 3) Merge your mod into the 'source code' mod >> > 4) Copy, and replace all the files in your orignal >> > mod, with that from the source code mod >> > 5) Now you have the lattest code, with your changes >> > within it. >> > >> > --- Gus <[EMAIL PROTECTED]> wrote: >> > >> > >> >> This is a cryptographically signed message in MIME >> >> format. >> >> -- >> >> Am still uncertain, would I use the Source SDK >> >> wizard to create a new >> >> mod folder setup and once that is done start merging >> >> our old mod files >> >> into it? What >> >> about WinMerge, will that work well? >> >> >> >> Gus >> >> >> >> Scott Loyd wrote: >> >> >> >>> http://www.linuxhq.com/patch-howto.html >> >>> http://unxutils.sourceforge.net/ should have >> >>> >> >> patch.exe >> >> >> >>> Although it doesn't take long to merge the >> >>> >> >> changes... >> >> >> >>> Copy new code into a new directory. >> >>> Copy your mod-specific folders into >> >>> >> >> cl_dll/dlls/game_shared, and any >> >> >> >>> additional stuff you created. >> >>> Copy your .sln, .vcproj, and makefiles over; then >> >>> >> >> diff an untouched old >> >> >> >>> one, and a untouched new one to see the changes. >> >>> >> >> Apply the changes to >> >> >> >>> your own projects. >> >>> Whenever you modify base classes (anything not in >> >>> >> >> your mods folder), use >> >> >> >>> #ifdef MYMOD_DLL #endif around it so that you can >> >>> >> >> search your old code >> >> >> >>> for all the instances of this (which shouldn't be >> >>> >> >> that much of it) and >> >> >> >>> manually merge it over. >> >>> >> >>> Gus wrote: >> >>> >> >>>> This is a cryptographically signed message in >> >>>> >> >> MIME format. >> >> >> >>>> -- >> >>>> Hi Michael, I just downloaded the patch but, how >> >>>> >> >> do I apply this patch? >> >> >> >>>> Gus >> >>>> >> >>>> Michael Kramer wrote: >> >>>> >> >>>> >> >>>>> -- >> >>>>> [ Picked text/plain from multipart/alternative ] >> >>>>> You are going to need to merge your >> >>>>> >> >> modifications into the new code, >> >> >> >>>>> The >> >>>>> easiest way to do this is with the patch file >> >>>>> >> >> that is floating around >> >> >> >>>>> http://tinyurl.com/mjht6 >> >>>>> -- >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or >> >>>>> >> >> view the list >> >> >> >>>>> archives, please visit: >> >>>>> >> >>>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >>>>> >> >>>>> >> >>>>> >> >>>> -- >> >>>> Content-Description: S/MIME Cryptographic >> >>>> >> >> Signature >> >> >> >>>> [ smime.p7s of type application/x-pkcs7-signature >> >>>> >> >> deleted ] >> >> >> >>>> -- >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or >> >>>> >> >> view the list >> >> >> >>>> archives, please visit: >> >>>> >> >>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or >> >>> >> >> view the list archives, >> >> >> >>> please visit: >> >>> >> >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >>> >> >> -- >> >> Content-Description: S/MIME Cryptographic Signature >> >> >> >> [ smime.p7s of type application/x-pkcs7-signature >> >> deleted ] >> >> -- >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view >> >> the list archives, please visit: >> >> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> > >> > >> > -------- >> > Nigredo Studios http://www.nigredostudios.com >> > >> > __________________________________________________ >> > Do You Yahoo!? >> > Tired of spam? Yahoo! Mail has the best spam protection around >> > http://mail.yahoo.com >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> -- >> Content-Description: S/MIME Cryptographic Signature >> >> [ smime.p7s of type application/x-pkcs7-signature deleted ] >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders