Player movement issues after SDK update? Anyone else seen this? I finally got my mod ported (on MSVC only anyway, no Linux of course) but at run time the player is mostly stuck.
At times it almost seemed like the client and server disagreed on where the walls were in map, as occasionally I'd lose all visibility of entities and just see the skybox. But both server and client correctly are mounting SteamAppId 320 in their gameinfo.txt and seemed to both load the dm map ok. I did manage to blow up a barrel and see the new SDK's barrel ground flame effect so at least something worked... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders