-- [ Picked text/plain from multipart/alternative ] I can't seem to compile the shader with the fxc linker - I have fxc.exepresent in /stdshaders/ but when I run the batch file it gives me this error.
shadercombo 1024 of 6081 fxc is not recognised as an internal or opertable program On 9/14/06, Ben Everett <[EMAIL PROTECTED]> wrote: > > Thanks a lot Mike! > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Thursday, September 14, 2006 11:46 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Source SDK Update - 9/14/2006 > > Hi All- > > We put out another minor update to the SDK this morning. Here are the > release notes: > > > Linux Dedicated Server Build Now Properly Builds and Links > ********************************************************** > Makefiles were modified and the following binaries were added to the > distribution: > > * choreoobjects_i486.a > * tier1_i486.a > * mathlib_i486.a > > SDK Shaders Have Been Revamped > ****************************** > The old 'sdkshaders' has been gutted and replaced with snapshot copies > of many > of our production shaders. Specifically, the shaders included are: > > * all generic vertex and pixel shaders > * 'bloom' effect shaders > * 'water' effect shaders > * 'refract' effect shaders > > See the Wiki for details regarding how to build these new SDK Shaders > http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start > > 'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK > *********************************************************** > Both of these tools are located in ...\sourcesdk\bin. > > 'vbspinfo' provides interesting stats on compiled map files and can be > very valuable > to level designers that are concerned about optimization. > > 'splitskybox' splits a .PFM skybox into its component parts. See this > Wiki page > for more info regarding its usage: > http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation > > 'mathlib' Source Code has Been Added to the Source SDK > ****************************************************** > By popular request the source code for mathlib has been added to the > SDK. > > > Procedural Materials Now Working > ********************************* > > The crash encountered when following the Wiki's instructions for > creating a > procedural material is now gone. Procedural materials have been working > fine > since the 8/4/2006 SDK release. > > > -Mike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders