into sourcemods/testmod/bin

this is what is printed into console

Game.dll loaded for "Half-Life 2"
Both ConVars must be marked FCVAR_REPLICATED for linkage to work
(r_VehicleViewDampen)
Warning! Game event listener registerd for all events. Use newer game event
interface.
Warning! Game event listener registerd for all events. Use newer game event
interface.
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt):
Entry NPC_Citizen.die duplicated, skipping
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_metropolice.txt):
Entry NPC_MetroPolice.Die duplicated, skipping
CSoundEmitterSystem:  Registered 5135 sounds
CResponseSystem:  scripts/talker/response_rules.txt (217 rules, 214
criteria, and 208 responses)
maxplayers set to 1
Heap: 256.00 Mb
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work
(r_VehicleViewDampen)
Couldn't find custom font file 'resource/HL2MP.ttf'
Warning! Game event listener registerd for all events. Use newer game event
interface.
Warning! Game event listener registerd for all events. Use newer game event
interface.
Warning! Game event listener registerd for all events. Use newer game event
interface.
execing config.cfg
cc_lang =
Sound Initialization
Set primary sound buffer format: yes
Using secondary sound buffer
  2 channel(s)
  16 bits/sample
  44100 samples/sec
DirectSound initialized
Sound sampling rate: 44100
1 CPU, Frequency: 795.7 Mhz,  Features: AuthenticAMD SSE SSE2 MMX 3DNow
RDTSC CMOV FCMOV
GetAllManifestFiles:  Unable to load maplist.txt
execing valve.rc

----- Original Message -----
From: "Nick" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, November 05, 2006 9:24 PM
Subject: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t
load its own dlls


where do you copy the dlls?

On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote:
yes i did use create a new mod with source sdk over steamtools.

i know i dont have to copy them but sometimes they dont copy sometimes
they
do so i copy them manually.

do i need some kind of update for msvc++ 2003 in order to compile hl2 sdk
correctly?

its multiplayer but sometimes it behaves like singleplayer. when i close
the
mod with quit it sometimes ask me if i wanna save my progress i´ve so far.

greetz

----- Original Message -----
From: "Nick" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, November 05, 2006 8:39 PM
Subject: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls


Is this single or multiplayer? You should not have to copy your DLL
manually. It should be 100% automatic if you created a new mod.

Did you "create a new mod" using the hl2sdk?

On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello
>
> I´ve just switched from hl1 to hl2 coding and now i´ve a little problem.
>
> As the topic says, my mod doesn´t load its own dlls. It only loads the
> default hl2 dlls.
>
> I use msvc++ 2003, I compile in release mode and i copy my dlls into the
> bin folder manually.
>
> I also created a new mod to see if the code i changed is the reason why
> it
> doesn´t load it but also with the new mod its not working.
>
> If you need more Informations, just tell.
>
> Thx in advance
> --
>
>
>
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