-- [ Picked text/plain from multipart/alternative ] Hello, I am currently trying to make a VGUI interface in HL1. I have some issues, because the VGUI menu is just a template and I want to change some things on it every time it is opened. The biggest problem I have is related with the ActionSignals, because it looks like you can add them to controls, but you can't delete them (so, if in a map the button X in the menu needs to send the server command Y, and I move to the next map, in which the server command sent by that button is Z, the client dll sends commands Y and Z).
It looks like VGUI in HL1 isn't finished at all, so maybe the things I want to do are almost impossible to perform, but I would thank some help with this thing, especially in the way to destroy VGUI controls and recreate them, or the strange way CMenuPanel::Open works (it looks like it doesn't really "close" the panel, just hides it). Thank you for your time. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

