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I'm just learning to code some so this may not work, but what if you have a 
next button and it calls a function that increments and switches the map. The 
button would use the same server command all the time. The map list could be 
located in another file. I hope this helps.

  ----- Original Message -----
  From: Rodrigo 'r2d2rigo' Diaz<mailto:[EMAIL PROTECTED]>
  To: [email protected]<mailto:[email protected]>
  Sent: Saturday, November 25, 2006 12:24 PM
  Subject: [hlcoders] VGUI issues in HL1


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  Hello, I am currently trying to make a VGUI interface in HL1. I have some
  issues, because the VGUI menu is just a template and I want to change some
  things on it every time it is opened. The biggest problem I have is related
  with the ActionSignals, because it looks like you can add them to controls,
  but you can't delete them (so, if in a map the button X in the menu needs to
  send the server command Y, and I move to the next map, in which the server
  command sent by that button is Z, the client dll sends commands Y and Z).

  It looks like VGUI in HL1 isn't finished at all, so maybe the things I want
  to do are almost impossible to perform, but I would thank some help with
  this thing, especially in the way to destroy VGUI controls and recreate
  them, or the strange way CMenuPanel::Open works (it looks like it doesn't
  really "close" the panel, just hides it).

  Thank you for your time.
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