-- [ Picked text/plain from multipart/alternative ] Put a breakpoint at CHL2_Player::EnableSprint you will see its called from CPlayerPickupController::Init to disable sprinting when the player is controlling a physics object.
Regards, Paul On 1/5/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Hey! > > I have a full screen effect (motion blur) when you are > in the pPlayer(isSprinting). > > However, when ever you pickup a world object with +use > the motion blur spritning is enabled and it seems to > be there is a test case for checking if you are > sprinting when picking up an object. > > > What i would like to do is disable the test case. > > > I have done a full grep on the sdk and cant seem to > find where the test case is called. The player in this > game is going to be able to sprint if they have hold > of something or not anyway, so i dont mind if i > destroy the hole 'player cant sprint while holding > crate' check test case to get rid of this bug. > > Thanks guys > > Adam > > -------- > Nigredo Studios http://www.nigredostudios.com > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders