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[ Picked text/plain from multipart/alternative ]
Put a breakpoint at CHL2_Player::EnableSprint you will see its called from
CPlayerPickupController::Init to disable sprinting when the player is
controlling a physics object.

Regards,

Paul

On 1/5/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> Hey!
>
> I have a full screen effect (motion blur) when you are
> in the pPlayer(isSprinting).
>
> However, when ever you pickup a world object with +use
> the motion blur spritning is enabled and it seems to
> be there is a test case for checking if you are
> sprinting when picking up an object.
>
>
> What i would like to do is disable the test case.
>
>
> I have done a full grep on the sdk and cant seem to
> find where the test case is called. The player in this
> game is going to be able to sprint if they have hold
> of something or not anyway, so i dont mind if i
> destroy the hole 'player cant sprint while holding
> crate' check test case to get rid of this bug.
>
> Thanks guys
>
> Adam
>
> --------
> Nigredo Studios http://www.nigredostudios.com
>
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