SweepCollideable() and TraceRay() are currently stub implementations in
IPhysicsEnvironment, so no.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
> Sent: Friday, January 05, 2007 11:40 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable()
>
> Is "IPhysicsEnvironment::SweepCollideable()" supposed to work?
>
> It looks to me like a decent way to get a collision hull
> swept at arbitrary angles, but it doesn't seem to work.  The
> "allsolid" and "startsolid" flags are set true on return, and
> "fraction" is set to an un-$DEITY-like small value, and the
> two Vector fields are set to strange values.  Even the
> ShouldHitObject() on the IPhysicsTraceFilter I pass in
> doesn't seem to be called.
>
> -John Sheu
>
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