SweepCollideable() and TraceRay() are currently stub implementations in IPhysicsEnvironment, so no.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu > Sent: Friday, January 05, 2007 11:40 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable() > > Is "IPhysicsEnvironment::SweepCollideable()" supposed to work? > > It looks to me like a decent way to get a collision hull > swept at arbitrary angles, but it doesn't seem to work. The > "allsolid" and "startsolid" flags are set true on return, and > "fraction" is set to an un-$DEITY-like small value, and the > two Vector fields are set to strange values. Even the > ShouldHitObject() on the IPhysicsTraceFilter I pass in > doesn't seem to be called. > > -John Sheu > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders