Is "IPhysicsEnvironment::SweepCollideable()" supposed to work? It looks to me like a decent way to get a collision hull swept at arbitrary angles, but it doesn't seem to work. The "allsolid" and "startsolid" flags are set true on return, and "fraction" is set to an un-$DEITY-like small value, and the two Vector fields are set to strange values. Even the ShouldHitObject() on the IPhysicsTraceFilter I pass in doesn't seem to be called.
-John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders