I was looking at some of the special f/x code for things such as blood and I noticed when they created a particle emitter by invoking CBloodSprayEmitter::Create ("bloodpuff");
they never explicitly call the CBloodSprayEmitter::Release. So , I'm wondering do the particle emitters get released automatically? and if so, under what conditions? (e.g. when they stop emitting particles after a certain amount of time?). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders