-- [ Picked text/plain from multipart/alternative ] Is it at all possible to "hot-swap" VPhysics Objects in the middle of simulation depending on what is being collided against? Say for energy shields, where we want players to go through, but other objects to hit the shield. We could also use it for performance boosting our vehicles by having a world-collide model which would be much simpler than the player-collide model. Are these swaps possible? If not, could it be done by somehow simulating two objects for the same entity with different collision groups? Something along these lines would be useful and I would like everyone (and Valve's) insight on the problem. --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders