I do not think that this is a bug. Can you post what you have in
"ClientModeShared::PostRenderVGui()"?



On 1/26/07, Jed <[EMAIL PROTECTED]> wrote:
Just thought I'd mention,

I tried your "fix" in my mod and it stopped my "models on a VGUI
panel" from working.

- Jed

On 26/01/07, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Since no one ever responded, I filed this zilla for tracking...
>
> http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=108
>
> At 2007/01/15 01:06 AM, [EMAIL PROTECTED] wrote:
> >I noticed that when using PostRenderVGui, the 2D items I rendered would be 
offset vertically down whenever the Centerprint VGUI panel activated.  I eventually 
tracked down this as a fix.  I haven't filed a zilla on it though because I'm 
wondering if maybe I'm using it inappropriately?
> >
> >--- ./mod/src/cl_dll/view_scene.cpp     10 Dec 2006 02:28:39 -0000      1.5
> >+++ ./mod/src/cl_dll/view_scene.cpp     15 Jan 2007 07:05:03 -0000
> >@@ -3485,6 +3485,8 @@
> >                // The crosshair, etc. needs to get at the current setup 
stuff
> >                AllowCurrentViewAccess( true );
> >
> >+               g_pClientMode->PostRenderVGui();
> >+
> >                // Draw the in-game stuff based on the actual viewport being 
used
> >                render->VGui_Paint( PAINT_INGAMEPANELS );
> >
> >@@ -3492,7 +3494,6 @@
> >
> >                VGui_PostRender();
> >
> >-               g_pClientMode->PostRenderVGui();
> >                materials->Flush();
> >        }
> >
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