I do not think that this is a bug. Can you post what you have in "ClientModeShared::PostRenderVGui()"?
On 1/26/07, Jed <[EMAIL PROTECTED]> wrote:
Just thought I'd mention, I tried your "fix" in my mod and it stopped my "models on a VGUI panel" from working. - Jed On 26/01/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Since no one ever responded, I filed this zilla for tracking... > > http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=108 > > At 2007/01/15 01:06 AM, [EMAIL PROTECTED] wrote: > >I noticed that when using PostRenderVGui, the 2D items I rendered would be offset vertically down whenever the Centerprint VGUI panel activated. I eventually tracked down this as a fix. I haven't filed a zilla on it though because I'm wondering if maybe I'm using it inappropriately? > > > >--- ./mod/src/cl_dll/view_scene.cpp 10 Dec 2006 02:28:39 -0000 1.5 > >+++ ./mod/src/cl_dll/view_scene.cpp 15 Jan 2007 07:05:03 -0000 > >@@ -3485,6 +3485,8 @@ > > // The crosshair, etc. needs to get at the current setup stuff > > AllowCurrentViewAccess( true ); > > > >+ g_pClientMode->PostRenderVGui(); > >+ > > // Draw the in-game stuff based on the actual viewport being used > > render->VGui_Paint( PAINT_INGAMEPANELS ); > > > >@@ -3492,7 +3494,6 @@ > > > > VGui_PostRender(); > > > >- g_pClientMode->PostRenderVGui(); > > materials->Flush(); > > } > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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