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Not sure how well that is going to work. I don't know how patch files would
deal the base SDK being changed during updates, and then users applying the
patches to a slightly different codebase than the patch was built from. It's
unfortunate they don't allow the code to be more public. Could open up some
neat opportunities like this.

J

On 1/30/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> wrote:
>
> Hello (again),
>
> I've started my open source mod on sourceforge. I figured out their
> terrifying way of dealing with code submissions and now I'm working on
> a way to manage the code using diff files. I downloaded sfk (as Mike
> suggested) and I understand that it can be used to apply patch files
> to the original SDK files to generate the mod's source code. The
> problem is that I can't find a way to automate the process of creating
> the patch file. Sfk needs a particular format and I need to get a tool
> that finds differences between files and saves the output in that
> particular format. Should I try to make one on my own or is there a
> tool to do that already out there?
>
> Also, to clarify on more thing: I'll just have to create an unmodified
> copy of the SDK code to use as a basis to create the patch, right?
>
> Thanks for the help and sorry for being a pest and asking questions
> that aren't directly related to hlcoding.
>
> Nicholas
>
>
>
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