Jay C. wrote:
Hey,Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct.
What do you mean by "inverse"? Vect * -1 will give you a vector that points in the opposite direction of the original vector. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders