On Sunday 25 February 2007 10:08 pm, Jared Combs wrote:
> Has anyone else noticed this behavior, and more importantly, has anyone
> found a possible solution?  I'd be very unhappy if I had to code my own
> sound emitter system from scratch if I want properly spatialized sound. --

Congrats, you're now the second guy I know of who found this problem.  Dan was
the first:

   http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg16953.html

-John Sheu

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