On Sunday 25 February 2007 11:23 pm, Jared Combs wrote:
> That is unfortunate.  Once I finish the game, I suppose I'll have to go
> back and write my own sound emitter.  It seems strange that valve would
> make the assumption that no players would ever roll in a 3D engine.  Thank
> you for your rapid response.

I don't find it that odd, actually.  Source is targeted pretty narrowly at
first-person games; such games usually don't have complete freedom of roll.
The engine does what it's designed for well, at the cost of cutting the
corner cases.

-John Sheu

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