On Sunday 25 February 2007 11:23 pm, Jared Combs wrote: > That is unfortunate. Once I finish the game, I suppose I'll have to go > back and write my own sound emitter. It seems strange that valve would > make the assumption that no players would ever roll in a 3D engine. Thank > you for your rapid response.
I don't find it that odd, actually. Source is targeted pretty narrowly at first-person games; such games usually don't have complete freedom of roll. The engine does what it's designed for well, at the cost of cutting the corner cases. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders