There was a limitation in gameui.dll that restricted the model name to
32 characters.  I'll up it to 128 and that should solve this issue.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Wednesday, February 28, 2007 3:09 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] VGUI Bug?

--
[ Picked text/plain from multipart/alternative ] A quick and dirty
method would be just to rename the .vmt and it's corresponding
references. :)

So instead of
materials\VGUI\playermodels\characters\SiNTekGrunt\sintekgrunt.vmt

change it to
materials\VGUI\playermodels\characters\SiNTekGrunt\grunt.vmt

good luck, with whatever method you choose.

----- Original Message -----
From: "Sarkie" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, February 28, 2007 2:40 PM
Subject: [hlcoders] VGUI Bug?


> --
> [ Picked text/plain from multipart/alternative ] Hi,
>
> I am working on the Unofficial SiN Episodes Mod, I seem to have an odd

> error.
>
> I have loaded a few models using my own array in hl2mp_player.cpp
> which does everything the same as the humans and combine. So I can get

> the models in the game that is not the problem.
>
> I have added the 3 corresponding files and folders:
> materials\VGUI\playermodels\characters\Blade\Blade.vmt
> materials\VGUI\playermodels\characters\Jessica\Jessica.vmt
> materials\VGUI\playermodels\characters\SiNTekGrunt\sintekgrunt.vmt
>
> With corresponding vtf files, now Blade and Jessica work fine off
> selecting their image off the menu, but if I select sintekgrunt,
> cl_playermodel only returns
>
> models\characters\SinTekGrunt\sintekgr.mdl <-- with the "unt" missing
> off the end, as if there's a limit somewhere, I have looked in the
> source code for it, but I can't find the method the Apply or Ok in
> VGUI is calling, so have I access to it? or do I have to extract it
> out of the gcf and load it from a different address without this
limit?
>
> Any help would be appreciated.
>
> Sarkie
> --
>
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