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[ Picked text/plain from multipart/alternative ]
oh and the actual carry stuff, is in the weapon_physcannon file, jsyk.


On 3/22/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I believe the following functions, in hl2_player.cpp/hl2_player.h handles
> the picking up.
>
> // physics interactions
> virtual void  PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize
> );
> virtual bool  IsHoldingEntity( CBaseEntity *pEnt );
> virtual void  ForceDropOfCarriedPhysObjects( CBaseEntity
> *pOnlyIfHoldindThis );
> virtual float  GetHeldObjectMass( IPhysicsObject *pHeldObject );
>
>
> Hope that helps
>
> /ProZak
>
>
> On 22/03/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
> >
> > Thank you, if you could I would find this very helpfull. I am still
> > attempting to get it working.
> >
> > Christopher Harris wrote:
> > > I believe one of the functions associated with it was empty or
> something
> > > similar I messed with this a while ago and managed to get item pickup
> > > working in hl2dm though it was a bit wonkers at times due to the way
> > item
> > > pickup was written I think. I sadly do not have the code anymore as I
> > > reformatted multiple times since then (just a few days ago for Vista),
> > > once
> > > I get steam up and running I will look over it again.
> > > ----- Original Message -----
> > > From: "Mukkan Yhtio" <[EMAIL PROTECTED]>
> > > To: <hlcoders@list.valvesoftware.com>
> > > Sent: Thursday, March 22, 2007 1:46 PM
> > > Subject: [hlcoders] Player USE (Item Pickup)
> > >
> > >
> > >> I have compaired the HL2 base and the HL2DM Base and I can't figure
> out
> > >> why in HL2 you can pickup small physics props with the USE Button and
> > >> you can't in HL2 DM?!
> > >>
> > >> Could some one please help me with this? I would like to enable this
> > >> feature in HL2DM but can't understand how.
> > >>
> > >> I have trawled through a lot of Item Pickup related code.
> > >>
> > >> Thanks
> > >>
> > >>
> > >> _______________________________________________
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> > >>
> > >
> > >
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> > >
> > >
> >
> >
> >
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> >
> --
>
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--
-omega
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