Minh wrote:
So , my question is, is it possible to have the bounding box rotate as the model rotates? as this seems to be the only solution I see... or I can just make my dog ridiculously fat...
Nope. IIRC the bounding boxes are AABB (axis-aligned bounding boxes) and can't rotate as the entity rotates. This is the same problem that people have with players trying to go prone and have a long, low, skinny bounding box that rotates when the player rotates (can't be done). -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders