Maybe my question is too hard? Or nobody loves me?

Anyways, it seems like a bug to me.

ClientActive is normally never called on a bot. However, if a player
connects and then immediately disconnects, the next bot to join the game
will have ClientActive called on them, seemingly before even
CreateFakeClient is called.

And unfortunately for us, there seems to be no way to tell if a client
disconnected in this case because ClientDisconnect isn't called this early.

- voogru.

-----Original Message-----
From: Kevin 'Poof' Gerry [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 29, 2007 11:07 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] ClientActive & Bots

Is there any response to this? Or was it given to Spencer off-list?

Thanks! I'd like to know as well.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Wednesday, March 28, 2007 8:23 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] ClientActive & Bots

*Crickets*

-----Original Message-----
From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 27, 2007 2:50 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] ClientActive & Bots

Hi all,

I have noticed that the ClientActive function does not seem to be called by
bots.

Is this supposed to be the case all of the time? I just ran into a case
where it's being called on a bot if special conditions are met and I want to
know if this is a bug.

- voogru.


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