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Sorry for the double post but I named the post question wrong and was afraid people would just think the original was spam. I have been using some custom refract textures on models in game to create the illusion of depth of field. The idea works well enough with blurring the background but I am having a problem that the refractive texture Im using is also reflecting all the models in my scene and this creates some funny looking artifacts around the models in front of the refraction texture. I was wondering if there is some variable to put in the VMT file to turn off reflections? Basically I want to still have a refractive texture but without reflections. Also any ideas on simple depth of field would be helpful also Adam Donovan http://www.adamdonovan.net/ _________________________________________________________________ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders