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you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64? Or
> could it be perhaps that there still isn't full-fledged support for Vista
> and VS2005?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when the
> > issue
> > > started. The other programmer on the project has no problem at all on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.  Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2
> %3
> > %4
> > > %5 %6 %7 %8 %9"
> > >
> > >
> > >
> > >> From: "Ben Everett" <[EMAIL PROTECTED]>
> > >> Reply-To: hlcoders@list.valvesoftware.com
> > >> To: <hlcoders@list.valvesoftware.com>
> > >> Subject: [hlcoders] Crashing on Debug
> > >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> > >>
> > >> This is a multipart message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Steam.exe is crashing whenever I attempt to debug our modification,
> > it's
> > >> before hl2.exe even launches.
> > >>
> > >>
> > >>
> > >> I'm launching source sdk base\hl2.exe with the working directory set
> to
> > >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> > >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> > >>
> > >>
> > >>
> > >> This is under VS2005, Vista x64. Any suggestions guys?
> > >>
> > >> --
> > >>
> > >>
> > >> _______________________________________________
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> > >>
> > >>
> > >
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