Hi Ben-

Are you on SP1 of VS 2005? If not then I suggest you install it since I
saw this in the SP1 release notes:

Debugging on 64-Bit Windows installations:
Visual Studio 2005 SP1 contains several debugger fixes that work when
you debug 32-bit applications on 64-bit Windows installations. Only a
subset of these fixes work when you debug 64-bit applications on 64-bit
installations. This is because Visual Studio 2005 SP1 does not change
many of the 64-bit debugging components.

If this problem doesn't exist run running VS 2005 under other versions
of Windows then I'd say that the issue has to be a general problem
involving VS 2005, 32-bit apps, and 64-bit Vista. Steam runs OK for you
under 64-bit Vista outside of this problem with the debugger, right?

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, July 07, 2007 1:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Also, one thing I can add is that I can attach to the hl2.exe process
once a
game has been created (in a map)... but cannot until that happens.
Otherwise
steam.exe will crash.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when
I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I
upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64?
Or
> could it be perhaps that there still isn't full-fledged support for
Vista
> and VS2005?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See
next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to
add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual
Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes
me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when
the
> > issue
> > > started. The other programmer on the project has no problem at all
on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk
base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and
that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.
Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1
%2
> %3
> > %4
> > > %5 %6 %7 %8 %9"
> > >
> > >
> > >
> > >> From: "Ben Everett" <[EMAIL PROTECTED]>
> > >> Reply-To: hlcoders@list.valvesoftware.com
> > >> To: <hlcoders@list.valvesoftware.com>
> > >> Subject: [hlcoders] Crashing on Debug
> > >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> > >>
> > >> This is a multipart message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Steam.exe is crashing whenever I attempt to debug our
modification,
> > it's
> > >> before hl2.exe even launches.
> > >>
> > >>
> > >>
> > >> I'm launching source sdk base\hl2.exe with the working directory
set
> to
> > >> source sdk base. Command line arguments are: -dev -windowed -sw
-game
> > >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> > >>
> > >>
> > >>
> > >> This is under VS2005, Vista x64. Any suggestions guys?
> > >>
> > >> --
> > >>
> > >>
> > >> _______________________________________________
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> > >>
> > >>
> > >
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--
-omega
--

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