The bullet start point is never really starts at the muzzle. It usually starts from the player's eye angles.
The illusion of it being created from the muzzle is done by the tracer effect. The start position of the tracer is drawn coming from the viewmodel attachment if it was fired by the local player, if not it's drawn from the world model attachment. Is that what you mean? The tracer effect? garry On 7/26/07, Keeper <[EMAIL PROTECTED]> wrote:
I am currently working on a mod where we have new player models and weapons. The problem we are having is when I use the muzzle point on the weapons, it works great in viewmodel mode. When we switch to third person or see other players on the server shoot, the bullets are not aligned properly with the muzzle. Has anybody else come across this issue? Being a coder, I have looked at everything I know and have come to the conclusion that the viewmodel and the world model are not aligned properly. But honestly, I'm at a loss for a cause or a fix. Any insight would be appreciated! TIA, Keeper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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