-- [ Picked text/plain from multipart/alternative ] Alright, here's the class definition from the .h: #include "si_BaseSIEntity.h"
class CInfoPlayerSI:public CSIBaseEntity { public: DECLARE_CLASS( CInfoPlayerSI, CSIBaseEntity ); DECLARE_DATADESC(); //CInfoPlayerSI(); //~CInfoPlayerSI(); int ShouldTransmit( const CCheckTransmitInfo *pInfo ) { return FL_EDICT_DONTSEND; } void ChangeTeam(int iTeam); void Spawn(); bool canSpawnPlayer(); private: void registerToTeam(); COutputEvent m_OnSpawn; string_t m_strSpawnLocationName; int m_iSpawnEffect; }; The CSIBaseEntity is just derived from CBaseEntity. And here's the relevant stuff from the .cpp: #include "cbase.h" //#include "si_BaseSIEntity.h" #include "si_team.h" #include "si_info_player_si.h" BEGIN_DATADESC( CInfoPlayerSI ) DEFINE_KEYFIELD( m_strSpawnLocationName, FIELD_STRING, "SpawnLocName" ), DEFINE_KEYFIELD( m_iSpawnEffect, FIELD_INTEGER, "SpawnEffect" ), DEFINE_OUTPUT( m_OnSpawn, "OnSpawn" ), END_DATADESC() LINK_ENTITY_TO_CLASS( info_player_si, CInfoPlayerSI ); /*CInfoPlayerSI::CInfoPlayerSI() { AddEFlags(EFL_SERVER_ONLY); DevMsg( "Constructing an info_player_si\n" ); } CInfoPlayerSI::~CInfoPlayerSI() { }*/ void CInfoPlayerSI::ChangeTeam(int iTeam) { if(iTeam!=GetTeamNumber()&& GetTeamNumber()!=TEAM_UNASSIGNED) { CSITeam *pTeam = dynamic_cast<CSITeam *>(GetGlobalTeam(GetTeamNumber())); pTeam->unRegisterSpawnPoint(this); } BaseClass::ChangeTeam(iTeam); registerToTeam(); } void CInfoPlayerSI::Spawn() { BaseClass::Spawn(); AddEFlags(EFL_SERVER_ONLY); DevMsg( "Spawning an info_player_si to team %i\n", GetTeamNumber() ); registerToTeam(); m_OnSpawn.FireOutput( this, this ); //Do something with spawneffect and spawnlocname? } void CInfoPlayerSI::registerToTeam() { if(GetTeamNumber()!=TEAM_UNASSIGNED) { DevMsg( "This spawnpoint belongs to team %i\n", GetTeamNumber () ); CSITeam *pTeam = dynamic_cast<CSITeam *>(GetGlobalTeam(GetTeamNumber())); pTeam->registerSpawnPoint(this); } } bool CInfoPlayerSI::canSpawnPlayer() { if(!isEnabled()) return false; //Bert - TODO check player/object blocking! return true; } I've pretty much been trying every little thing I can think of without any success. Garrett ----- Original Message ---- From: Nick <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Thursday, July 26, 2007 3:11:34 AM Subject: Re: [hlcoders] Map entity not spawning if you could post code that would help ____________________________________________________________________________________ Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders