-- [ Picked text/plain from multipart/alternative ] We used FMOD but we changed it to Audiere because FMOD was not thread safe, we found some crashes related to it. Oh and we used CAutoGameSystem / IGameListener2 to fetch events.
On 8/13/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > Tony "omega" Sergi wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > you use FMOD.. > > to start playing a track.. > > then stop it or fade it out.. > > ...and just in case you can't find FMOD in the Half-Life SDK... > > http://www.fmod.org/ > > :) > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders