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[ Picked text/plain from multipart/alternative ]
We used FMOD but we changed it to Audiere because FMOD was not thread safe,
we found some crashes related to it. Oh and we used CAutoGameSystem /
IGameListener2 to fetch events.

On 8/13/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> Tony "omega" Sergi wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > you use FMOD..
> > to start playing a track..
> > then stop it or fade it out..
>
> ...and just in case you can't find FMOD in the Half-Life SDK...
>
> http://www.fmod.org/
>
> :)
>
> --
> Jeffrey "botman" Broome
>
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