Thanks! Adam
--- Louka Outrebon <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > We used FMOD but we changed it to Audiere because > FMOD was not thread safe, > we found some crashes related to it. Oh and we used > CAutoGameSystem / > IGameListener2 to fetch events. > > On 8/13/07, Jeffrey botman Broome > <[EMAIL PROTECTED]> wrote: > > > > Tony "omega" Sergi wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > you use FMOD.. > > > to start playing a track.. > > > then stop it or fade it out.. > > > > ...and just in case you can't find FMOD in the > Half-Life SDK... > > > > http://www.fmod.org/ > > > > :) > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders