Thanks!

Adam





--- Louka Outrebon <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> We used FMOD but we changed it to Audiere because
> FMOD was not thread safe,
> we found some crashes related to it. Oh and we used
> CAutoGameSystem /
> IGameListener2 to fetch events.
>
> On 8/13/07, Jeffrey botman Broome
> <[EMAIL PROTECTED]> wrote:
> >
> > Tony "omega" Sergi wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > you use FMOD..
> > > to start playing a track..
> > > then stop it or fade it out..
> >
> > ...and just in case you can't find FMOD in the
> Half-Life SDK...
> >
> > http://www.fmod.org/
> >
> > :)
> >
> > --
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
Owner Nigredo Studios http://www.nigredostudios.com


      
____________________________________________________________________________________
Fussy? Opinionated? Impossible to please? Perfect.  Join Yahoo!'s user panel 
and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to