-- [ Picked text/plain from multipart/alternative ] Hope its good enough that I know ;-)
source engine.gcf\Resource\LoadingDialog*.res There are several there for the *, but I'm guessing LoadingDialogVAC.res is the most commonly used. /ProZak On 21/08/07, Nick <[EMAIL PROTECTED]> wrote: > > Garry, would you know what the "res file for the loading dialogue " is > named, and where it would be located? > > On 8/17/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > I haven't tried this, but wondering if anyone else has.. > > > > If you edit the res file for the loading dialogue and add a VGUI > > control that is defined in your code - does it add it and work > > properly? > > > > garry > > > > On 8/17/07, Matt Stafford <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > You can re-code a limited amount of the GameUI stuff with some hard > work. > > > Personally I've re-done most of the options menu and had a bit of a go > at > > > the New Game/Load Game/Save Game menus, but I've yet to look into the > > > loading dialog. I'd hazard a guess that it'd be a pain in the arse > though, > > > but its probably worth looking into > > > > > > Matt > > > > > > On 8/17/07, Ben 'amogan' K. <[EMAIL PROTECTED]> wrote: > > > > > > > > From what I've looked through 'ienginevgui.h' seems to be pretty > > > > interesting. > > > > Exposes an interface to very basic panel like PANEL_GAMEUIDLL. > > > > One might be able to use IEngineVGui's GetPanel( PANEL_GAMEUIDLL ) > > > > function to instantiate a new gameui class to overwrite some gameui > > > > stuff... not sure though as I haven't investigated any further yet. > Also > > > > at this point I'm not sure which functions I'd want to overwrite > anyway. > > > > :-P > > > > > > > > > > > > Justin Krenz wrote: > > > > > Add a new class in the vgui_controls project in the > /vgui2/controls/ > > > > > directory. Compiling the project will create a new static > library. > > > > > > > > > > Nick wrote: > > > > >> HOW? > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > Matt Stafford (Wraiyth) > > > http://www.wraiyth.com > > > NightFall HL2 Mod - http://www.nightfallmod.com > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders