--
[ Picked text/plain from multipart/alternative ]
Well, the question here is "Would you rather implement a half-assed
(probably not even :P) solution or would you do it the right way?"

On 8/28/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> I think saying the resulting file would be HUGE is overstating it.
> You could cover 99% of the cases (a user runs your mod, tweaks the
> keyboard settings, and enters a game) with a ten mb MP3.
>
> I agree looping it by hand is cheezy, but it seems better than beating
> your head against a wall trying to figure out how to get a sound to
> loop indefinitely when users are ever really going to be at the menu
> for five minutes.
>
> Nate
>
> On 28/08/07, Nick <[EMAIL PROTECTED]> wrote:
> > That is probably one of the ugliest things I have ever heard about,
> > looping by hand over 10 times, lol.
> >
> > On 8/28/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
> > > How long does it need to loop for?  Assuming you just want it to not
> > > go quiet while people are doing normal menu navigation, why don't you
> > > just loop it by hand ten times with a sound editor and play the longer
> > > mp3?
> > >
> > > Nate
> > >
> > > On 28/08/07, Adam Donovan <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > As far as looping sounds with the source engine it is important to
> note that it does look at set cue markers in a sound file to be able to loop
> properly, meaning that if you try to loop a sound in game though hammer then
> you need to know how to set the markers up, cooledit does a good and simple
> job of this.ad
> > > > _________________________________________________________________
> > > > Invite your mail contacts to join your friends list with Windows
> Live Spaces. It's easy!
> > > >
> http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to