-- [ Picked text/plain from multipart/alternative ] Well, the question here is "Would you rather implement a half-assed (probably not even :P) solution or would you do it the right way?"
On 8/28/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > I think saying the resulting file would be HUGE is overstating it. > You could cover 99% of the cases (a user runs your mod, tweaks the > keyboard settings, and enters a game) with a ten mb MP3. > > I agree looping it by hand is cheezy, but it seems better than beating > your head against a wall trying to figure out how to get a sound to > loop indefinitely when users are ever really going to be at the menu > for five minutes. > > Nate > > On 28/08/07, Nick <[EMAIL PROTECTED]> wrote: > > That is probably one of the ugliest things I have ever heard about, > > looping by hand over 10 times, lol. > > > > On 8/28/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > > How long does it need to loop for? Assuming you just want it to not > > > go quiet while people are doing normal menu navigation, why don't you > > > just loop it by hand ten times with a sound editor and play the longer > > > mp3? > > > > > > Nate > > > > > > On 28/08/07, Adam Donovan <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > As far as looping sounds with the source engine it is important to > note that it does look at set cue markers in a sound file to be able to loop > properly, meaning that if you try to loop a sound in game though hammer then > you need to know how to set the markers up, cooledit does a good and simple > job of this.ad > > > > _________________________________________________________________ > > > > Invite your mail contacts to join your friends list with Windows > Live Spaces. It's easy! > > > > > http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders