Oh Fiddle Sticks! Is the motion blur per pixel shader, or a post process?
Its just that prime uses garrys motion blur for about 30% of its effects, including the soft world rendering, and if i need to pull all that out, and add per pixel, i'm going to be pissed! I however do like the Enhanced Foliage Rendering & Utilization of Multi-core Processors. :) Adam --- Jed <[EMAIL PROTECTED]> wrote: > Mike, > > I heard that some stuff like the proning movement > code from DoD:S, > deployable weapons and proper team support would be > added in the next > SDK update. > > Can you confirm/deny that? Reason I ask is I'm on > the brink of hand > coding some of that stuff myself and I'd rather hold > off if it's > coming as part of an update. > > - Jed > > > On 12/09/2007, Mike Durand > <[EMAIL PROTECTED]> wrote: > > Hi All- > > > > Once I do the "big merge" I will be able to > provide a better preview of > > changes that you will be getting with the next SDK > update. But for now > > here is the high-level list of new features and > improvements in Orange > > Box games and the latest version of the Source > Engine: > > > > Non-photo-realistic Rendering > > Cinematic Physics Simulations > > Utilization of Multi-core Processors > > Improved HDR > > Enhanced Particle System > > Human Skin Shader Improvements > > Enhanced Foliage Rendering > > New Motion Blur Effect > > Pixel Shader Model 3.0 > > Enhanced Shadows > > > > Hopefully some of this stuff looks interesting to > some of you. :) > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On > Behalf Of Joel R. > > Sent: Monday, September 10, 2007 1:43 PM > > To: hlcoders > > Subject: [hlcoders] SDK Update heads up? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > There hasn't been much talk about what updates > we'll be receiving to the > > SDK > > for Episode 2. I was hoping you guys at Valve > would enlighten us a bit > > on > > what to expect. The only things I've heard are > from the Ep 2 video that > > was > > shown, regarding the new technologies put in, like > the cinematic > > physics, > > enhanced foliage rendering and better expansive > outdoor rendering. > > > > It'd be great to have a heads up on what we'll be > receiving. It's not > > very > > fun to just throw us these new updates, and have > us figure out whats > > new. > > Updates I'm hoping for is some enhancement with > the Physics system to > > allow > > for better network predicting. Shaders to allow > multiple passes, or > > dynamically change a shader for one model without > having to switch skins > > of > > the models, and an increase on the limit of 64 > instructions for the .fxc > > shaders. > > > > I've also been trying to implement my own physics, > however its a bit > > hard to > > do with the standard line and ray traces we have. > I know we won't be > > receiving SOLID_OBB or anything of that sorts, but > this engine is > > suppose to > > be top of the line, and it is still using only > AABB. > > > > I'm sure there is more things others have been > hoping for, shedding some > > light on us would be much appreciated! > > > > Thanks. > > -Joel > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Check out the hottest 2008 models today at Yahoo! Autos. http://autos.yahoo.com/new_cars.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders