-- [ Picked text/plain from multipart/alternative ] As mentioned before the CS:S bot code is property of Turtle Rock studios, doubt Valve can distribute (parts of) it if they wanted to.
/ProZak On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Mike no css bot code? :'( > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > Sent: Thursday, September 13, 2007 12:34 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SDK Update heads up? > > Utilization of Multi-core Processors > > yaaaaaaaaaaaay....... too bad we have to wait until november :( > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Hi All- > > > > Once I do the "big merge" I will be able to provide a better preview of > > changes that you will be getting with the next SDK update. But for now > > here is the high-level list of new features and improvements in Orange > > Box games and the latest version of the Source Engine: > > > > Non-photo-realistic Rendering > > Cinematic Physics Simulations > > Utilization of Multi-core Processors > > Improved HDR > > Enhanced Particle System > > Human Skin Shader Improvements > > Enhanced Foliage Rendering > > New Motion Blur Effect > > Pixel Shader Model 3.0 > > Enhanced Shadows > > > > Hopefully some of this stuff looks interesting to some of you. :) > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > Sent: Monday, September 10, 2007 1:43 PM > > To: hlcoders > > Subject: [hlcoders] SDK Update heads up? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > There hasn't been much talk about what updates we'll be receiving to the > > SDK > > for Episode 2. I was hoping you guys at Valve would enlighten us a bit > > on > > what to expect. The only things I've heard are from the Ep 2 video that > > was > > shown, regarding the new technologies put in, like the cinematic > > physics, > > enhanced foliage rendering and better expansive outdoor rendering. > > > > It'd be great to have a heads up on what we'll be receiving. It's not > > very > > fun to just throw us these new updates, and have us figure out whats > > new. > > Updates I'm hoping for is some enhancement with the Physics system to > > allow > > for better network predicting. Shaders to allow multiple passes, or > > dynamically change a shader for one model without having to switch skins > > of > > the models, and an increase on the limit of 64 instructions for the .fxc > > shaders. > > > > I've also been trying to implement my own physics, however its a bit > > hard to > > do with the standard line and ray traces we have. I know we won't be > > receiving SOLID_OBB or anything of that sorts, but this engine is > > suppose to > > be top of the line, and it is still using only AABB. > > > > I'm sure there is more things others have been hoping for, shedding some > > light on us would be much appreciated! > > > > Thanks. > > -Joel > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders