Has anybody thought about creating some sort of abstraction to allow us to use the same DLL/so for both the older engine and the newer one? I was thinking of thinking of taking the adapter approach and creating my own classes that would know which version of the interface to use. I'm interested in other ideas though.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, October 02, 2007 6:06 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hi All- I decided that posting the contents of the files on the Wiki was lunacy. So I made a new user on our FTP site that you can use to get a zip of the headers: ftp.valvesoftware.com user: sourcemod password sourcemod The only file available is PluginHeaders.zip, which contains hopefully all of the headers you will need to get a head start on updating your plugins. If I've left any important ones please let me know. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, October 02, 2007 3:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >Yes, I'll make all of the updated headers needed for building server >plugins available when I get back to the office on Tuesday. > >-Mike > > >----- Original Message ----- >From: [EMAIL PROTECTED] ><[EMAIL PROTECTED]> >To: hlcoders@list.valvesoftware.com <hlcoders@list.valvesoftware.com> >Sent: Fri Sep 28 10:18:35 2007 >Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > >-- >[ Picked text/plain from multipart/alternative ] >Just a gentle reminder-- any chance, Valve, that we can get the definition >for the VEngineCvar004? > >Again congrats on TF2-- I've been playing way too much of it when I should >be coding. >-Mattie > >On 9/18/07, Mattie Casper <[EMAIL PROTECTED]> wrote: > > > > Just to compare notes: I had the same findings this afternoon for (a) and > > (b), though I didn't check out the differences in IServerGameDLL005. As for > > (b), that vstdlib to vstdlib_s relocation is problematic to manage for > > existing plugins. It's all a bit of a mess with so many things relocated. > > From what I can ascertain, any substantial plugin would probably have to > > wait for the SDK release or maybe a secondary/temporary/bridge library to > > cover for the missing pieces. I hope a clarification on the > > deprecation/relocation will come with the SDK update. > > > > In an effort to even get a barebones VSP loaded into the TF2 server, I cut > > a dependency on the GetCVarIF() usage in convar.cpp (one of those > > relocated/removed exports). After that's done, an empty plugin can load and > > get the majority of callbacks/interfaces from the server. Unfortunately, > > though, since the VEngineCvar004 interface is used by TF2, the plugin can't > > register console commands or variables. I wanted to request that interface > > because with it, it should be possible to make a a simplistic (possibly > > CRT-dependent) plugin as a proof-of-concept on TF2. As it stands, all I was > > able to prototype this afternoon was a poor cousin of a real plugin. > > > > Surely there are many more landmines hidden. If others uncover them, > > please share. A lot of us are really excited about TF2 and would > like to get > > integrated. > > > > Again, Valve reps, if you get a breather, please provide the > > VEngineCvar004 interface definition to tide us over until the SDK > update. It > > might not be anywhere near the whole story, but I think it could be worth > > the time to copy-and-paste it. > > > > Thanks, > > -Mattie > > > > On 9/18/07, David Anderson <[EMAIL PROTECTED] > wrote: > > > > > > There seems to be more changes than just that; here's my cursory > > > analysis from a whole ten minutes of looking: > > > > > > a) IServerGameDLL005 is not the same as IServerGameDLL005 from the > > > original engine (the last four functions or so are new). I didn't check > > > > > > the other game-provided interfaces. > > > > > > b) vstdlib.dll no longer exports a whole slew of functions. It looks > > > like the intention was, a long time ago, to deprecate it and move > > > exports to vstdlib_s.dll. However the current SDK defines the imports > > > against vstdlib.dll, so we'll need a new import library [?] or some sort > > > of clarification. > > > > > > c) It looks like mods are getting compiled with GCC4/MSVC8 now, which > > > is great news, but a forewarning to people who grab binary signatures: > > > MSVC8 has a tendency to optimize internal function calls down to a > > > non-standard calling convention. > > > > > > Valve said they'd provide the changes "once the fires are put out" or > > > something, so those are just musings while we wait semi-patiently. > > > > > > --- > > > David Anderson > > > http://www.bailopan.net/ > > > AlliedModders > > > > > > Mattie Casper wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Just doing some quick research and it almost looks like we could make > > > some > > > > semblance of a working server plugin for TF2 if we had access to the > > > > definition of VEngineCvar004. > > > > > > > > Can we get a copy of this, even if it's not official/beta, just for > > > > prototyping purposes? Something along the lines of what was posted > > > last year > > > > for > ISERVERPLUGINCALLBACKS002<http://developer.valvesoftware.com/wiki/Queryi ng_ConVars_from_Server_Plugins> > > >would > > > > be great, but even something less formal would help immensely. > > > > > > > > Thanks in advance, and congratulations on getting the TF2 beta out the > > > door. > > > > Just about everyone I've talked to has agreed that it's impressive. > > > > > > > > If someone else has had better luck figuring out VEngineCvar004, > > > please > > > > don't hesitate to share. ;) > > > > -Mattie > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.33/1034 - Release Date: >9/27/2007 5:00 PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders