I think we need an updated filesystem_passthru.h as well.

  ---David Anderson
  http://www.bailopan.net/

Mike Durand wrote:
Added those three.

Is anyone else waiting on me for anything other than the Linux version
of tier1?

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, October 11, 2007 11:34 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Hello Mike,

please give us:

public/tier1/characterset.h
public/tier1/utlbuffer.h
public/tier1/tier1.h

Thanks

with friendly reguards

Ratman2000

----- Original Message -----
From: "Keeper" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, October 10, 2007 3:19 AM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


They fill a void.  And make a canned game a little more flexible.

That being said, Mike:  will the upcoming converted source games be
available as a beta before they are released?  Some are game specific
and
can't be tested on TF2.

Thanks for all the work!
Keeper

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
"omega"
Sergi
Sent: Tuesday, October 09, 2007 5:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

--
[ Picked text/plain from multipart/alternative ]
hmm, i seem to think the easiest thing would be. wait for the damned
sdk
instead of trying to rush it. plugins suck and aren't that important
anyway
:P


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