Take a look at the RPG - the beam on that is visible to other players and uses attachment points on the weapon to provide an accurate position, it's also really easy to make purely client side (I haven't looked at the code since I pulled it out and made a separate class out of it) - in fact, it may be just that already.
All you'd need to do would be to extend the little beam it currently projects out into the world to the end of your traceline. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Hough Sent: 17 October 2007 23:07 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Advice: Laser Beam Sight in Multiplayer -- [ Picked text/plain from multipart/alternative ] All, I'm looking for some advice on how to best structure my code and was hoping that someone could provide some feedback. <snipped> Any advice that any of you can give would be helpful. While we could just sludge through the code ourselves and hack something in, learning how to write efficient code in this SDK is of high value to us and for that we thought your insight might be helpful. :) -Richard "Brackhar" Hough -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders