It has a small beam that pokes out from the weapon - it's also visible on
the world model (as seen on the following:
http://www.chrisjanes.com/wp-content/uploads/2006/01/fn2000.jpg). I'd have
thought all you'd need would be some tweaking of that (extending the range,
stopping the fade out etc) and you'd be pretty much good to go.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Hough
Sent: 18 October 2007 03:47
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Advice: Laser Beam Sight in Multiplayer

--
[ Picked text/plain from multipart/alternative ]
Thanks for all the advice so far guys, it's quite helpful!  Keep it coming!
:D

Quick question about the RPG though - I thought the RPG implementation was a
painted dot ala the sniper rifle in TF2, not a full on beam everyone could
see?

-Richard




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