-- [ Picked text/plain from multipart/alternative ] I read you the first time, and like I said, that's not a solution for how we use map scripting. I would like a real solution from Valve. Blocking lua files from downloading across all mods because of one mod was a pretty rash decision, and one that should be reversed and left up to each mod to filter file extensions as desired. engine->DisallowDownload(extension) or something simple like that. Had this problem been identified before we released we might have worked around it by using a different extension, ff_lua or something. But post release, and after there is a number of 3rd party maps already in the wild, we need to be able to accommodate lua files.
On 10/19/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Add it to the bsp using pakrat > > On Oct 19, 2007, at 2:10 PM, Jeremy <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > We use lua to go along with our maps, and I'm trying to get the > > server to > > automatically send the lua files to the clients like it already does > > the > > maps. After messing with it a bit trying to get it to work, I tried > > a text > > file and it worked, so it appears that lua files are filtered/ > > excluded from > > being able to be downloaded. Is there any way to get around this? In > > our mod > > at least, the map files are incomplete without the lua files, so the > > clients > > can start their own server with the maps unless they get the lua > > files from > > somewhere else. Obviously that's not practical when it would be best > > if we > > could get the engine to send them the lua file as well. There a way > > to do > > this? > > > > J > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders