It is 1 player. Not 32. Singleplayer only. But I understand what you mean.
On Nov 1, 2007, at 7:32 PM, "Jorge Rodriguez" <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] No. 32 players * 256 quests * 256 objectives = 2097152 entries, and the prop buffer is probably something like 1024. You probably don't want all of that data in DT's because each field needs to be initialized and baselined and all that jazz, and that would take forever and kill your load time and network performance. One thing I would suggest is to use the gamerules system to do this, which is the job that it is supposed to perform anyways, and the other thing is to use messages to do some things instead of DT's, as it allows you to optimize what goes over the wire. -- Jorge "Vino" Rodriguez -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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