prop_dynamic already does this. In the orange box version of the engine you just set it up like a ragdoll and it happens automatically. In the previous versions you have to add a "bonefollowers" section to the qc to specify which bones need animated collisions.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Thursday, November 01, 2007 3:45 PM To: [email protected] Subject: [hlcoders] prop_dynamic don't have animated collision boxes -- [ Picked text/plain from multipart/alternative ] I want to make a big animating oil pump (that has a moving piston) and have the player be able to walk on top of it and be affected by the moving piston.. but realised that animating props don't actually animate their phys box. Currently, is there any prop that supports animating phys boxes? or is this something I need to modify..? I guess I should take a look at prop_door_rotating... -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

