-- [ Picked text/plain from multipart/alternative ] There is a function called something like calcviewmodelbob, and addviewmodelbob, check them then create a calc and addviewbob. Now where to plug it I forgot but there's a function that gets called after all view calculations are done and asks for the "final" view, must be something like calcviewoverride or calcview.
Since you can't shoot you can keep it client side, to prevent the view from dragging into a direction, you should not modify the view angles variable with your viewbob deltas, add them to a temp variable which gets sent for display. On Jan 15, 2008 4:47 AM, Kushan Gunasekera <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hello, > > I was wondering how you could get head bobbing into a mod. I've seen it in > a > couple of other mods (Dark Messiah). Does anyone know how to get it while > running ? Its realistic and the weapon will be down while sprinting so you > can't shoot or anything just sprint. It is a nice feature. Anyone know how > to do it? I was told that someone here was working on something like this, > or are there tutorials on how to do it? Thanks. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders