-- [ Picked text/plain from multipart/alternative ] Hi, So I haven't been having much luck with getting something remotely close to what I want happening to work. Basically, I'm trying to attach the Kleiner model to the shoulder of the player model. I found out from Tony that I should do a FollowEntity( pPlayer, false ) and set the origin and angles of the model before I call FollowEntity. Unfortunately, no matter where I set the origin of the entity, the feet of the model are always stuck at the feet of the player model. I'm still kind of confused as to how FollowEntity works, and if I should be using that on the client or server. My ultimate goal would be to have the Kleiner model's hip area appear to be stuck to the player's shoulder, and have the model be a client side ragdoll, since the model is supposed to be hanging limply over the player's shoulder (if you've ever played Science & Industry, this is the part where you have the players carrying the scientists). But for right now, I would be satisfied just to get the model unstuck from the player's feet and in a position of my liking.
Any help would be appreciated, Garrett ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders