I'm building a mod now to try to duplicate the problem. I'm sure I'll be
able to.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
(memzero)
Sent: Thursday, January 24, 2008 11:38 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

Same.

//   Adam

Mark Chandler wrote:
> Still cant play mod. Comes up with unable to play game at this time
error.
> Brand you mod made from scratch ob code, compiled with 2005 pro.
>
> Mark
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
Durand
> Sent: Friday, January 25, 2008 4:16 AM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] New update.
>
> The "official" update is rolling out now so please add -beta
srcsdk0122
> if you haven't already.
>
> I've got the release notes updated here:
> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
Leighton
> Sent: Thursday, January 24, 2008 11:00 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] New update.
>
> Is this because it hasn't been released yet? :P Running it on the Team
> Fortress 2 AppID however works.
>
> Mike Durand wrote:
>
>> It's actually out right now, but doesn't show up in the Tools menu
>>
> like
>
>> the other one does. If you specify 218 as your mod's SteamAppId then
>>
> you
>
>> will be loading the *new* Source SDK Base and if you specify 215 then
>> you get the familiar one.
>>
>> 218 loads the same content that 215 does. The only difference is that
>>
> it
>
>> loads the Orange Box engine cache instead of the Ep1 engine cache.
>> Because they are essentially the same we decided it would be
confusing
>> to expose the new Source SDK Base on the tools menu along with the
old
>> one.
>>
>> -Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam
Maras
>> (memzero)
>> Sent: Thursday, January 24, 2008 10:19 AM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] New update.
>>
>> Mike, when can we expect to see the new Source SDK *Base* out?
>>
>> //   Adam Maras (memzero)
>>
>> Mike Durand wrote:
>>
>>
>>> Yes, it is fixed and will be part of the release. Be warned that the
>>> more detailed preview mode (3D Ray-traced Lighting Preview) can take
>>>
> a
>
>>> long time on complex maps. But if you're patient you'll see the
scene
>>> rendered in a new child window.
>>>
>>> -Mike
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan
>>>
>>>
>> -------
>>
>>
>>> Sent: Thursday, January 24, 2008 10:03 AM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] New update.
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Hi, mike - is light preview all fixed in this version?
>>>
>>> I might actually weep if it isn't.
>>>
>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>
>>>
>>>> Hey mike, why wasn't it a beta in the steam settings like the
>>>>
>>>>
>>>>
>>> community?
>>>
>>>
>>>
>>>> Thought command line betas where a thing of the past.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>>>>
>>>>
>>>>
>>> Durand
>>>
>>>
>>>
>>>> Sent: Friday, January 25, 2008 2:26 AM
>>>> To: hlcoders@list.valvesoftware.com
>>>>  Subject: RE: [hlcoders] New update.
>>>>
>>>> My first thought is that we need to change the naming convention
for
>>>>
>>>>
>>>>
>>> our
>>>
>>>
>>>
>>>> public betas.:)
>>>>
>>>> And just to make it clear: this new version of the SDK has both the
>>>>
>>>>
>>>>
>>> old
>>>
>>>
>>>
>>>> Ep1 mod source code and the Orange Box mod source code. If you set
>>>>
>>>>
>> the
>>
>>
>>>> active engine to "HL2:Ep1" then the create mod wizard will copy the
>>>>
>>>>
>>>>
>>> old
>>>
>>>
>>>
>>>> source code to your mod directory. If "Orange Box" is your active
>>>>
>>>>
>>>>
>>> engine
>>>
>>>
>>>
>>>> when you create a mod then you'll get the new stuff. This way we
>>>>
>>>>
>>>>
>>> aren't
>>>
>>>
>>>
>>>> forcing people to port their mods to the newer engine.
>>>>
>>>> -Mike
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
>>>>
>>>>
>>>>
>>> Leighton
>>>
>>>
>>>
>>>> Sent: Thursday, January 24, 2008 8:33 AM
>>>> To: hlcoders@list.valvesoftware.com
>>>> Subject: Re: [hlcoders] New update.
>>>>
>>>> The new style ConCommands are in, so i assume its NEWER code than
>>>>
> the
>
>>>> normal sdk :P
>>>>
>>>> I wonder what Mike thinks of us all now, ban us all from hlcoders
>>>>
> for
>
>>>> hackage, or just shrug it off and hire us all? :P
>>>>
>>>> Keeper wrote:
>>>>
>>>>
>>>>
>>>>> Strange, because I looked at some of the headers released for the
>>>>>
>>>>>
>>>>>
>>>> plugins,
>>>>
>>>>
>>>>
>>>>> and they don't match with what's in the gcf.
>>>>>
>>>>> Imma wait.  :)
>>>>>
>>>>> -----Original Message-----
>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
>>>>> Sent: Thursday, January 24, 2008 10:41 AM
>>>>> To: hlcoders@list.valvesoftware.com
>>>>> Subject: Re: [hlcoders] New update.
>>>>>
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ]
>>>>> Yeah, visual comparison took all of 5 seconds. The directory
>>>>>
>>>>>
>>>>>
>>> structure
>>>
>>>
>>>
>>>> is
>>>>
>>>>
>>>>
>>>>> completely different, and the VS2003 solution files are gone.
>>>>>
>>>>> Rejoice, people, for the promised day has finally come! :D
>>>>>
>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort
>>>>>
>>>>>
>>>>>
>>>> <[EMAIL PROTECTED]>
>>>>
>>>>
>>>>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> --
>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>> The steamappid in the gameinfo.txt is different too. It is 218
>>>>>>
> now.
>
>>>>>>
>>>> So it
>>>>
>>>>
>>>>
>>>>>> is likely the updated one.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
>>>>>>>
>>>>>>>
>>>>>>>
>>>> Subject:
>>>>
>>>>
>>>>
>>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37
-0500>
>>>>>>
>>>>>>
>>>>>>
>>>> --> [
>>>>
>>>>
>>>>
>>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure
it
>>>>>>
>>>>>>
>>>>>>
>>>> is,
>>>>
>>>>
>>>>
>>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster
code
>>>>>>
>>>>>>
>>>>>>
>>> in
>>>
>>>
>>>
>>>> it.
>>>>
>>>>
>>>>
>>>>>> I'll make a visual comparison with the older code just to> be
sure
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> though.>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]>
>>>>>>>
>>>>>>>
>>>>>>>
>>> wrote:>
>>>
>>>
>>>
>>>>>> The orange box code?> >> > Don't think so.> >> > -----Original
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> Message----->
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:
Thursday,
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com>
>
>>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in
the
>>>>>>
>>>>>>
>>>>>>
>>>> srcsdk
>>>>
>>>>
>>>>
>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> >
>>>>>>
>>>>>>
>>>>>>
>>> Message:
>>>
>>>
>>>
>>>> 2> >
>>>>
>>>>
>>>>
>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
>>>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> >
>>>>>>
>>>>>>
>>>>>>
>>> Subject:
>>>
>>>
>>>
>>>> Re:
>>>>
>>>>
>>>>
>>>>>> [hlcoders] New update.> > Reply-To:
>>>>>>
>>>>>>
>>>>>>
>>> hlcoders@list.valvesoftware.com>
>>>
>>>
>>>
>>>>>> For the Episode 1-engined games, the shaded and lightmap views
>>>>>>
>>>>>>
>>>>>>
>>> work>
>>>
>>>
>>>
>>>>> again
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> (not the lighting preview, though). I can't get Hammer to work
at>
>>>>>>
>>>>>>
>>>>>>
>>>> all
>>>>
>>>>
>>>>
>>>>> for
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> the OB games.> >> >> >
>>>>>>
>>>>>>
>>>>>>
>>>> _______________________________________________> >
>>>>
>>>>
>>>>
>>>>> To
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>>>
>>>>>>
>>> archives,>
>>>
>>>
>>>
>>>>>> please visit:> >
>>>>>>
>>>>>>
>>>>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
>>>>
>>>>
>>>>
>>>>>>>>>>>>> _______________________________________________> > To
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>> unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>>>
>>>>>>
>>> archives,>
>>>
>>>
>>>
>>>>>> please visit:> >
>>>>>>
>>>>>>
>>>>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
>>>>
>>>>
>>>>
>>>>>>>>>> --> > _______________________________________________> To
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>> unsubscribe,
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> edit your list preferences, or view the list archives, please
>>>>>>
>>>>>>
>>>>>>
>>> visit:>
>>>
>>>
>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
>>>>>> _________________________________________________________________
>>>>>> Probeer Live Search: de zoekmachine van de makers van MSN!
>>>>>> http://www.live.com/?searchOnly=true
>>>>>> --
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>>>
>>>>>>
>>>> archives,
>>>>
>>>>
>>>>
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>
>>>>>
>>>>>
>>> archives,
>>>
>>>
>>>
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>
>>>>>
>>>>>
>>> archives,
>>>
>>>
>>>
>>>> please visit:
>>>>
>>>>
>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>>
>>>>
>> archives,
>>
>>
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>>
>>>>
>> archives,
>>
>>
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>> _______________________________________________
>>>>  To unsubscribe, edit your list preferences, or view the list
>>>>
>>>>
>>>>
>>> archives,
>>>
>>>
>>>
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>
>>>>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>>
> archives,
>
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>>
> archives,
>
>> please visit:
>>
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to