I'm building a mod now to try to duplicate the problem. I'm sure I'll be able to.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras (memzero) Sent: Thursday, January 24, 2008 11:38 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. Same. // Adam Mark Chandler wrote: > Still cant play mod. Comes up with unable to play game at this time error. > Brand you mod made from scratch ob code, compiled with 2005 pro. > > Mark > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Friday, January 25, 2008 4:16 AM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] New update. > > The "official" update is rolling out now so please add -beta srcsdk0122 > if you haven't already. > > I've got the release notes updated here: > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Thursday, January 24, 2008 11:00 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] New update. > > Is this because it hasn't been released yet? :P Running it on the Team > Fortress 2 AppID however works. > > Mike Durand wrote: > >> It's actually out right now, but doesn't show up in the Tools menu >> > like > >> the other one does. If you specify 218 as your mod's SteamAppId then >> > you > >> will be loading the *new* Source SDK Base and if you specify 215 then >> you get the familiar one. >> >> 218 loads the same content that 215 does. The only difference is that >> > it > >> loads the Orange Box engine cache instead of the Ep1 engine cache. >> Because they are essentially the same we decided it would be confusing >> to expose the new Source SDK Base on the tools menu along with the old >> one. >> >> -Mike >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras >> (memzero) >> Sent: Thursday, January 24, 2008 10:19 AM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] New update. >> >> Mike, when can we expect to see the new Source SDK *Base* out? >> >> // Adam Maras (memzero) >> >> Mike Durand wrote: >> >> >>> Yes, it is fixed and will be part of the release. Be warned that the >>> more detailed preview mode (3D Ray-traced Lighting Preview) can take >>> > a > >>> long time on complex maps. But if you're patient you'll see the scene >>> rendered in a new child window. >>> >>> -Mike >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan >>> >>> >> ------- >> >> >>> Sent: Thursday, January 24, 2008 10:03 AM >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] New update. >>> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hi, mike - is light preview all fixed in this version? >>> >>> I might actually weep if it isn't. >>> >>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>> >>>> Hey mike, why wasn't it a beta in the steam settings like the >>>> >>>> >>>> >>> community? >>> >>> >>> >>>> Thought command line betas where a thing of the past. >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike >>>> >>>> >>>> >>> Durand >>> >>> >>> >>>> Sent: Friday, January 25, 2008 2:26 AM >>>> To: hlcoders@list.valvesoftware.com >>>> Subject: RE: [hlcoders] New update. >>>> >>>> My first thought is that we need to change the naming convention for >>>> >>>> >>>> >>> our >>> >>> >>> >>>> public betas.:) >>>> >>>> And just to make it clear: this new version of the SDK has both the >>>> >>>> >>>> >>> old >>> >>> >>> >>>> Ep1 mod source code and the Orange Box mod source code. If you set >>>> >>>> >> the >> >> >>>> active engine to "HL2:Ep1" then the create mod wizard will copy the >>>> >>>> >>>> >>> old >>> >>> >>> >>>> source code to your mod directory. If "Orange Box" is your active >>>> >>>> >>>> >>> engine >>> >>> >>> >>>> when you create a mod then you'll get the new stuff. This way we >>>> >>>> >>>> >>> aren't >>> >>> >>> >>>> forcing people to port their mods to the newer engine. >>>> >>>> -Mike >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom >>>> >>>> >>>> >>> Leighton >>> >>> >>> >>>> Sent: Thursday, January 24, 2008 8:33 AM >>>> To: hlcoders@list.valvesoftware.com >>>> Subject: Re: [hlcoders] New update. >>>> >>>> The new style ConCommands are in, so i assume its NEWER code than >>>> > the > >>>> normal sdk :P >>>> >>>> I wonder what Mike thinks of us all now, ban us all from hlcoders >>>> > for > >>>> hackage, or just shrug it off and hire us all? :P >>>> >>>> Keeper wrote: >>>> >>>> >>>> >>>>> Strange, because I looked at some of the headers released for the >>>>> >>>>> >>>>> >>>> plugins, >>>> >>>> >>>> >>>>> and they don't match with what's in the gcf. >>>>> >>>>> Imma wait. :) >>>>> >>>>> -----Original Message----- >>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] >>>>> Sent: Thursday, January 24, 2008 10:41 AM >>>>> To: hlcoders@list.valvesoftware.com >>>>> Subject: Re: [hlcoders] New update. >>>>> >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] >>>>> Yeah, visual comparison took all of 5 seconds. The directory >>>>> >>>>> >>>>> >>> structure >>> >>> >>> >>>> is >>>> >>>> >>>> >>>>> completely different, and the VS2003 solution files are gone. >>>>> >>>>> Rejoice, people, for the promised day has finally come! :D >>>>> >>>>> On Jan 24, 2008 10:38 AM, Sander van Noort >>>>> >>>>> >>>>> >>>> <[EMAIL PROTECTED]> >>>> >>>> >>>> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> -- >>>>>> [ Picked text/plain from multipart/alternative ] >>>>>> The steamappid in the gameinfo.txt is different too. It is 218 >>>>>> > now. > >>>>>> >>>> So it >>>> >>>> >>>> >>>>>> is likely the updated one. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> >>>>>>> >>>>>>> >>>>>>> >>>> Subject: >>>> >>>> >>>> >>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> >>>>>> >>>>>> >>>>>> >>>> --> [ >>>> >>>> >>>> >>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it >>>>>> >>>>>> >>>>>> >>>> is, >>>> >>>> >>>> >>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code >>>>>> >>>>>> >>>>>> >>> in >>> >>> >>> >>>> it. >>>> >>>> >>>> >>>>>> I'll make a visual comparison with the older code just to> be sure >>>>>> >>>>>> >>>>>> >>>>>> >>>>> though.> >>>>> >>>>> >>>>> >>>>> >>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>> wrote:> >>> >>> >>> >>>>>> The orange box code?> >> > Don't think so.> >> > -----Original >>>>>> >>>>>> >>>>>> >>>>>> >>>>> Message-----> >>>>> >>>>> >>>>> >>>>> >>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > >>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the >>>>>> >>>>>> >>>>>> >>>> srcsdk >>>> >>>> >>>> >>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > >>>>>> >>>>>> >>>>>> >>> Message: >>> >>> >>> >>>> 2> > >>>> >>>> >>>> >>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < >>>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > >>>>>> >>>>>> >>>>>> >>> Subject: >>> >>> >>> >>>> Re: >>>> >>>> >>>> >>>>>> [hlcoders] New update.> > Reply-To: >>>>>> >>>>>> >>>>>> >>> hlcoders@list.valvesoftware.com> >>> >>> >>> >>>>>> For the Episode 1-engined games, the shaded and lightmap views >>>>>> >>>>>> >>>>>> >>> work> >>> >>> >>> >>>>> again >>>>> >>>>> >>>>> >>>>> >>>>>> (not the lighting preview, though). I can't get Hammer to work at> >>>>>> >>>>>> >>>>>> >>>> all >>>> >>>> >>>> >>>>> for >>>>> >>>>> >>>>> >>>>> >>>>>> the OB games.> >> >> > >>>>>> >>>>>> >>>>>> >>>> _______________________________________________> > >>>> >>>> >>>> >>>>> To >>>>> >>>>> >>>>> >>>>> >>>>>> unsubscribe, edit your list preferences, or view the list >>>>>> >>>>>> >>>>>> >>> archives,> >>> >>> >>> >>>>>> please visit:> > >>>>>> >>>>>> >>>>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>>> >>>> >>>>>>>>>>>>> _______________________________________________> > To >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>> unsubscribe, edit your list preferences, or view the list >>>>>> >>>>>> >>>>>> >>> archives,> >>> >>> >>> >>>>>> please visit:> > >>>>>> >>>>>> >>>>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>>> >>>> >>>>>>>>>> --> > _______________________________________________> To >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>> unsubscribe, >>>>> >>>>> >>>>> >>>>> >>>>>> edit your list preferences, or view the list archives, please >>>>>> >>>>>> >>>>>> >>> visit:> >>> >>> >>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>>> _________________________________________________________________ >>>>>> Probeer Live Search: de zoekmachine van de makers van MSN! >>>>>> http://www.live.com/?searchOnly=true >>>>>> -- >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>>>>> >>>>>> >>>> archives, >>>> >>>> >>>> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>>>> >>> archives, >>> >>> >>> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>>>> >>> archives, >>> >>> >>> >>>> please visit: >>>> >>>> >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >> archives, >> >> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >> archives, >> >> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >>>> >>> archives, >>> >>> >>> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> > archives, > >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> > archives, > >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders