-- [ Picked text/plain from multipart/alternative ] Thank you, Mike. *swoon*
On Jan 24, 2008 2:15 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > The "official" update is rolling out now so please add -beta srcsdk0122 > if you haven't already. > > I've got the release notes updated here: > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Thursday, January 24, 2008 11:00 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] New update. > > Is this because it hasn't been released yet? :P Running it on the Team > Fortress 2 AppID however works. > > Mike Durand wrote: > > It's actually out right now, but doesn't show up in the Tools menu > like > > the other one does. If you specify 218 as your mod's SteamAppId then > you > > will be loading the *new* Source SDK Base and if you specify 215 then > > you get the familiar one. > > > > 218 loads the same content that 215 does. The only difference is that > it > > loads the Orange Box engine cache instead of the Ep1 engine cache. > > Because they are essentially the same we decided it would be confusing > > to expose the new Source SDK Base on the tools menu along with the old > > one. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > > (memzero) > > Sent: Thursday, January 24, 2008 10:19 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] New update. > > > > Mike, when can we expect to see the new Source SDK *Base* out? > > > > // Adam Maras (memzero) > > > > Mike Durand wrote: > > > >> Yes, it is fixed and will be part of the release. Be warned that the > >> more detailed preview mode (3D Ray-traced Lighting Preview) can take > a > >> long time on complex maps. But if you're patient you'll see the scene > >> rendered in a new child window. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan > >> > > ------- > > > >> Sent: Thursday, January 24, 2008 10:03 AM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] New update. > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Hi, mike - is light preview all fixed in this version? > >> > >> I might actually weep if it isn't. > >> > >> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > >> > >> > >> > >>> Hey mike, why wasn't it a beta in the steam settings like the > >>> > >>> > >> community? > >> > >> > >>> Thought command line betas where a thing of the past. > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >>> > >>> > >> Durand > >> > >> > >>> Sent: Friday, January 25, 2008 2:26 AM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: RE: [hlcoders] New update. > >>> > >>> My first thought is that we need to change the naming convention for > >>> > >>> > >> our > >> > >> > >>> public betas.:) > >>> > >>> And just to make it clear: this new version of the SDK has both the > >>> > >>> > >> old > >> > >> > >>> Ep1 mod source code and the Orange Box mod source code. If you set > >>> > > the > > > >>> active engine to "HL2:Ep1" then the create mod wizard will copy the > >>> > >>> > >> old > >> > >> > >>> source code to your mod directory. If "Orange Box" is your active > >>> > >>> > >> engine > >> > >> > >>> when you create a mod then you'll get the new stuff. This way we > >>> > >>> > >> aren't > >> > >> > >>> forcing people to port their mods to the newer engine. > >>> > >>> -Mike > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >>> > >>> > >> Leighton > >> > >> > >>> Sent: Thursday, January 24, 2008 8:33 AM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: Re: [hlcoders] New update. > >>> > >>> The new style ConCommands are in, so i assume its NEWER code than > the > >>> normal sdk :P > >>> > >>> I wonder what Mike thinks of us all now, ban us all from hlcoders > for > >>> hackage, or just shrug it off and hire us all? :P > >>> > >>> Keeper wrote: > >>> > >>> > >>>> Strange, because I looked at some of the headers released for the > >>>> > >>>> > >>> plugins, > >>> > >>> > >>>> and they don't match with what's in the gcf. > >>>> > >>>> Imma wait. :) > >>>> > >>>> -----Original Message----- > >>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] > >>>> Sent: Thursday, January 24, 2008 10:41 AM > >>>> To: hlcoders@list.valvesoftware.com > >>>> Subject: Re: [hlcoders] New update. > >>>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> Yeah, visual comparison took all of 5 seconds. The directory > >>>> > >>>> > >> structure > >> > >> > >>> is > >>> > >>> > >>>> completely different, and the VS2003 solution files are gone. > >>>> > >>>> Rejoice, people, for the promised day has finally come! :D > >>>> > >>>> On Jan 24, 2008 10:38 AM, Sander van Noort > >>>> > >>>> > >>> <[EMAIL PROTECTED]> > >>> > >>> > >>>> wrote: > >>>> > >>>> > >>>> > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> The steamappid in the gameinfo.txt is different too. It is 218 > now. > >>>>> > >>>>> > >>> So it > >>> > >>> > >>>>> is likely the updated one. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > >>>>>> > >>>>>> > >>> Subject: > >>> > >>> > >>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > >>>>> > >>>>> > >>> --> [ > >>> > >>> > >>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it > >>>>> > >>>>> > >>> is, > >>> > >>> > >>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code > >>>>> > >>>>> > >> in > >> > >> > >>> it. > >>> > >>> > >>>>> I'll make a visual comparison with the older code just to> be sure > >>>>> > >>>>> > >>>>> > >>>> though.> > >>>> > >>>> > >>>> > >>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> > >>>>>> > >>>>>> > >> wrote:> > >> > >> > >>>>> The orange box code?> >> > Don't think so.> >> > -----Original > >>>>> > >>>>> > >>>>> > >>>> Message-----> > >>>> > >>>> > >>>> > >>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, > >>>>>> > >>>>>> > >>>>>> > >>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > > >>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > >>>>> > >>>>> > >>> srcsdk > >>> > >>> > >>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > > >>>>> > >>>>> > >> Message: > >> > >> > >>> 2> > > >>> > >>> > >>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > > >>>>> > >>>>> > >> Subject: > >> > >> > >>> Re: > >>> > >>> > >>>>> [hlcoders] New update.> > Reply-To: > >>>>> > >>>>> > >> hlcoders@list.valvesoftware.com> > >> > >> > >>>>> For the Episode 1-engined games, the shaded and lightmap views > >>>>> > >>>>> > >> work> > >> > >> > >>>> again > >>>> > >>>> > >>>> > >>>>> (not the lighting preview, though). I can't get Hammer to work at> > >>>>> > >>>>> > >>> all > >>> > >>> > >>>> for > >>>> > >>>> > >>>> > >>>>> the OB games.> >> >> > > >>>>> > >>>>> > >>> _______________________________________________> > > >>> > >>> > >>>> To > >>>> > >>>> > >>>> > >>>>> unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >> archives,> > >> > >> > >>>>> please visit:> > > >>>>> > >>>>> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >>>>>>>>>>>> _______________________________________________> > To > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>> unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >> archives,> > >> > >> > >>>>> please visit:> > > >>>>> > >>>>> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >>>>>>>>> --> > _______________________________________________> To > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>> unsubscribe, > >>>> > >>>> > >>>> > >>>>> edit your list preferences, or view the list archives, please > >>>>> > >>>>> > >> visit:> > >> > >> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> _________________________________________________________________ > >>>>> Probeer Live Search: de zoekmachine van de makers van MSN! > >>>>> http://www.live.com/?searchOnly=true > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >>> archives, > >>> > >>> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> -- > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >> archives, > >> > >> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >> archives, > >> > >> > >>> please visit: > >>> > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > >>> > >> archives, > >> > >> > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders