--
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Thank you, Mike. *swoon*

On Jan 24, 2008 2:15 PM, Mike Durand <[EMAIL PROTECTED]> wrote:

> The "official" update is rolling out now so please add -beta srcsdk0122
> if you haven't already.
>
> I've got the release notes updated here:
> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> Sent: Thursday, January 24, 2008 11:00 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] New update.
>
> Is this because it hasn't been released yet? :P Running it on the Team
> Fortress 2 AppID however works.
>
> Mike Durand wrote:
> > It's actually out right now, but doesn't show up in the Tools menu
> like
> > the other one does. If you specify 218 as your mod's SteamAppId then
> you
> > will be loading the *new* Source SDK Base and if you specify 215 then
> > you get the familiar one.
> >
> > 218 loads the same content that 215 does. The only difference is that
> it
> > loads the Orange Box engine cache instead of the Ep1 engine cache.
> > Because they are essentially the same we decided it would be confusing
> > to expose the new Source SDK Base on the tools menu along with the old
> > one.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
> > (memzero)
> > Sent: Thursday, January 24, 2008 10:19 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] New update.
> >
> > Mike, when can we expect to see the new Source SDK *Base* out?
> >
> > //   Adam Maras (memzero)
> >
> > Mike Durand wrote:
> >
> >> Yes, it is fixed and will be part of the release. Be warned that the
> >> more detailed preview mode (3D Ray-traced Lighting Preview) can take
> a
> >> long time on complex maps. But if you're patient you'll see the scene
> >> rendered in a new child window.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan
> >>
> > -------
> >
> >> Sent: Thursday, January 24, 2008 10:03 AM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] New update.
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hi, mike - is light preview all fixed in this version?
> >>
> >> I might actually weep if it isn't.
> >>
> >> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>
> >>> Hey mike, why wasn't it a beta in the steam settings like the
> >>>
> >>>
> >> community?
> >>
> >>
> >>> Thought command line betas where a thing of the past.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> >>>
> >>>
> >> Durand
> >>
> >>
> >>> Sent: Friday, January 25, 2008 2:26 AM
> >>> To: hlcoders@list.valvesoftware.com
> >>>  Subject: RE: [hlcoders] New update.
> >>>
> >>> My first thought is that we need to change the naming convention for
> >>>
> >>>
> >> our
> >>
> >>
> >>> public betas.:)
> >>>
> >>> And just to make it clear: this new version of the SDK has both the
> >>>
> >>>
> >> old
> >>
> >>
> >>> Ep1 mod source code and the Orange Box mod source code. If you set
> >>>
> > the
> >
> >>> active engine to "HL2:Ep1" then the create mod wizard will copy the
> >>>
> >>>
> >> old
> >>
> >>
> >>> source code to your mod directory. If "Orange Box" is your active
> >>>
> >>>
> >> engine
> >>
> >>
> >>> when you create a mod then you'll get the new stuff. This way we
> >>>
> >>>
> >> aren't
> >>
> >>
> >>> forcing people to port their mods to the newer engine.
> >>>
> >>> -Mike
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >>>
> >>>
> >> Leighton
> >>
> >>
> >>> Sent: Thursday, January 24, 2008 8:33 AM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: Re: [hlcoders] New update.
> >>>
> >>> The new style ConCommands are in, so i assume its NEWER code than
> the
> >>> normal sdk :P
> >>>
> >>> I wonder what Mike thinks of us all now, ban us all from hlcoders
> for
> >>> hackage, or just shrug it off and hire us all? :P
> >>>
> >>> Keeper wrote:
> >>>
> >>>
> >>>> Strange, because I looked at some of the headers released for the
> >>>>
> >>>>
> >>> plugins,
> >>>
> >>>
> >>>> and they don't match with what's in the gcf.
> >>>>
> >>>> Imma wait.  :)
> >>>>
> >>>> -----Original Message-----
> >>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
> >>>> Sent: Thursday, January 24, 2008 10:41 AM
> >>>> To: hlcoders@list.valvesoftware.com
> >>>> Subject: Re: [hlcoders] New update.
> >>>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> Yeah, visual comparison took all of 5 seconds. The directory
> >>>>
> >>>>
> >> structure
> >>
> >>
> >>> is
> >>>
> >>>
> >>>> completely different, and the VS2003 solution files are gone.
> >>>>
> >>>> Rejoice, people, for the promised day has finally come! :D
> >>>>
> >>>> On Jan 24, 2008 10:38 AM, Sander van Noort
> >>>>
> >>>>
> >>> <[EMAIL PROTECTED]>
> >>>
> >>>
> >>>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> The steamappid in the gameinfo.txt is different too. It is 218
> now.
> >>>>>
> >>>>>
> >>> So it
> >>>
> >>>
> >>>>> is likely the updated one.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
> >>>>>>
> >>>>>>
> >>> Subject:
> >>>
> >>>
> >>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500>
> >>>>>
> >>>>>
> >>> --> [
> >>>
> >>>
> >>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it
> >>>>>
> >>>>>
> >>> is,
> >>>
> >>>
> >>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code
> >>>>>
> >>>>>
> >> in
> >>
> >>
> >>> it.
> >>>
> >>>
> >>>>> I'll make a visual comparison with the older code just to> be sure
> >>>>>
> >>>>>
> >>>>>
> >>>> though.>
> >>>>
> >>>>
> >>>>
> >>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]>
> >>>>>>
> >>>>>>
> >> wrote:>
> >>
> >>
> >>>>> The orange box code?> >> > Don't think so.> >> > -----Original
> >>>>>
> >>>>>
> >>>>>
> >>>> Message----->
> >>>>
> >>>>
> >>>>
> >>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> >
> >>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
> >>>>>
> >>>>>
> >>> srcsdk
> >>>
> >>>
> >>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> >
> >>>>>
> >>>>>
> >> Message:
> >>
> >>
> >>> 2> >
> >>>
> >>>
> >>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> >>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> >
> >>>>>
> >>>>>
> >> Subject:
> >>
> >>
> >>> Re:
> >>>
> >>>
> >>>>> [hlcoders] New update.> > Reply-To:
> >>>>>
> >>>>>
> >> hlcoders@list.valvesoftware.com>
> >>
> >>
> >>>>> For the Episode 1-engined games, the shaded and lightmap views
> >>>>>
> >>>>>
> >> work>
> >>
> >>
> >>>> again
> >>>>
> >>>>
> >>>>
> >>>>> (not the lighting preview, though). I can't get Hammer to work at>
> >>>>>
> >>>>>
> >>> all
> >>>
> >>>
> >>>> for
> >>>>
> >>>>
> >>>>
> >>>>> the OB games.> >> >> >
> >>>>>
> >>>>>
> >>> _______________________________________________> >
> >>>
> >>>
> >>>> To
> >>>>
> >>>>
> >>>>
> >>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >> archives,>
> >>
> >>
> >>>>> please visit:> >
> >>>>>
> >>>>>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>
> >>>
> >>>>>>>>>>>> _______________________________________________> > To
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >> archives,>
> >>
> >>
> >>>>> please visit:> >
> >>>>>
> >>>>>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>
> >>>
> >>>>>>>>> --> > _______________________________________________> To
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>> unsubscribe,
> >>>>
> >>>>
> >>>>
> >>>>> edit your list preferences, or view the list archives, please
> >>>>>
> >>>>>
> >> visit:>
> >>
> >>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>> _________________________________________________________________
> >>>>> Probeer Live Search: de zoekmachine van de makers van MSN!
> >>>>> http://www.live.com/?searchOnly=true
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >>> archives,
> >>>
> >>>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >> archives,
> >>
> >>
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >> archives,
> >>
> >>
> >>> please visit:
> >>>
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>> _______________________________________________
> >>>  To unsubscribe, edit your list preferences, or view the list
> >>>
> >>>
> >> archives,
> >>
> >>
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> _______________________________________________
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> please visit:
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>
>
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