Jeremy wrote:
I think Unreal Engine 3 doesn't even push that high of a detail on their character models. These days you generally fake most of it with normal maps and such.
UE3 uses a high poly model to generate normal maps and a low poly model in the game. See the bottom of this page for an example... http://www.unrealtechnology.com/features.php?ref=rendering Charaters on the order of 5,000-8,000 polys is typical. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders