Jeremy wrote:
I think Unreal Engine 3 doesn't even push that high of a detail on
their character models. These days you generally fake most of it with
normal maps and such.

UE3 uses a high poly model to generate normal maps and a low poly model
in the game.  See the bottom of this page for an example...

http://www.unrealtechnology.com/features.php?ref=rendering

Charaters on the order of 5,000-8,000 polys is typical.

--
Jeffrey "botman" Broome

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