--
[ Picked text/plain from multipart/alternative ]
I'm getting my polycount from within XSI and at about 11,500 polys I'm
getting a vertex (or "point" in XSI) count of only 7042. Way below 24,000

On Jan 30, 2008 1:08 PM, Jed <[EMAIL PROTECTED]> wrote:

> Just a quick question - where are you getting the polycount from? Your
> modelling app or HLMV? 26000+ verts sounds about in the ballpark for a
> 15000 poly model anyway considering 3 verts per triangle even when
> many are shared.
>
> - Jed
>
> On 30/01/2008, Ben Mears <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yep, I'm using normal maps. I've had models with 10,000 - 15,000 polys
> that
> > worked fine so I really don't think that I have too many polys on this
> guy.
> >
> > On Jan 30, 2008 12:41 PM, Jed <[EMAIL PROTECTED]> wrote:
> >
> > > You tried normal maps?
> > >
> > > I think the largest poly-count model I've seen in a Source game is the
> > > Tiger tank in DoD which is ~11000 max.
> > >
> > > - Jed
> > >
> > > On 30/01/2008, Ben Mears <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Well, it's a pretty detailed model with a lot of armor and
> accessories.
> > > I'm
> > > > happy with the model at about 11,000 polys but when I bring it down
> to
> > > > around 5,000 to make it work in game it starts to look pretty bad.
> Polys
> > > get
> > > > removed from spots where they need to be, such as his eyes. So, you
> said
> > > you
> > > > can't change it without recompiling Hammer and the engine? How would
> I
> > > go
> > > > about doing that?
> > > >
> > > > Thanks for the help Mark.
> > > >
> > > >
> > > > On Jan 30, 2008 12:06 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Basically the number is current and max (26791>24576) and your
> model
> > > > > detail
> > > > > is to high and will crash the engine. I don't think you can change
> it
> > > > > without recompiling hammer and the engine.
> > > > >
> > > > > Why you need that much detail?
> > > > >
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Mears
> > > > > Sent: Thursday, January 31, 2008 4:52 AM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: [hlcoders] "Too many verts for a dynamic buffer
> (26791>24576)
> > > > > Tell
> > > > > a programmer to up VERTEX_BUFFER_SIZE."
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > >  Hello all. This is my first email to the mailing list and I'm
> writing
> > > > > because I'm really stuck and hope someone can help me out. When I
> > > place an
> > > > > entity and try to load my custom character it causes Hammer to
> crash
> > > and
> > > > > displays this error message:
> > > > >
> > > > >  "Too many verts for a dynamic buffer (26791>24576) Tell a
> programmer
> > > to
> > > > > up
> > > > > VERTEX_BUFFER_SIZE."
> > > > >
> > > > > I tried lowering the poly and vertex counts and finally got a
> model to
> > > > > load
> > > > > but is way below the level of detail I need. I tried several
> versions
> > > of
> > > > > the
> > > > > model with varying poly and vertex counts and noticed that the
> first
> > > > > number
> > > > > in the error message (26791 in this case) would change as the poly
> and
> > > > > vert
> > > > > counts change. Also, the high poly model will load fine in Face
> Poser.
> > > > >
> > > > > I've tried to research the problem online and haven't found
> anything
> > > too
> > > > > helpful. The Valve Wiki says I probably have a bug in my code or
> > > content,
> > > > > which doesn't really help me too much. I also got advice to
> optimize
> > > my
> > > > > map
> > > > > to reduce the vertices but I get the same error message when I try
> to
> > > load
> > > > > the model in a simple room.
> > > > >
> > > > >
> > > > > So, basically I guess I am asking if anyone knows how I can "up
> > > > > VERTEX_BUFFER_SIZE"? I don't really have much experience with
> coding
> > > and
> > > > > don't have access to a programmer so I'm hoping someone here can
> help
> > > me
> > > > > out. Thanks for taking the time to read this and any ideas or
> > > suggestions
> > > > > are greatly appreciated!
> > > > >
> > > > > Ben
> > > > > --
> > > > >
> > > > > _______________________________________________
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> archives,
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> > > > >
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> > > > >
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > please visit:
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> > > >
> > > >
> > >
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> > > please visit:
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> > >
> > >
> > --
> >
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> >
>
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