-- [ Picked text/plain from multipart/alternative ] I'm getting my polycount from within XSI and at about 11,500 polys I'm getting a vertex (or "point" in XSI) count of only 7042. Way below 24,000
On Jan 30, 2008 1:08 PM, Jed <[EMAIL PROTECTED]> wrote: > Just a quick question - where are you getting the polycount from? Your > modelling app or HLMV? 26000+ verts sounds about in the ballpark for a > 15000 poly model anyway considering 3 verts per triangle even when > many are shared. > > - Jed > > On 30/01/2008, Ben Mears <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Yep, I'm using normal maps. I've had models with 10,000 - 15,000 polys > that > > worked fine so I really don't think that I have too many polys on this > guy. > > > > On Jan 30, 2008 12:41 PM, Jed <[EMAIL PROTECTED]> wrote: > > > > > You tried normal maps? > > > > > > I think the largest poly-count model I've seen in a Source game is the > > > Tiger tank in DoD which is ~11000 max. > > > > > > - Jed > > > > > > On 30/01/2008, Ben Mears <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Well, it's a pretty detailed model with a lot of armor and > accessories. > > > I'm > > > > happy with the model at about 11,000 polys but when I bring it down > to > > > > around 5,000 to make it work in game it starts to look pretty bad. > Polys > > > get > > > > removed from spots where they need to be, such as his eyes. So, you > said > > > you > > > > can't change it without recompiling Hammer and the engine? How would > I > > > go > > > > about doing that? > > > > > > > > Thanks for the help Mark. > > > > > > > > > > > > On Jan 30, 2008 12:06 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > > > > > > Basically the number is current and max (26791>24576) and your > model > > > > > detail > > > > > is to high and will crash the engine. I don't think you can change > it > > > > > without recompiling hammer and the engine. > > > > > > > > > > Why you need that much detail? > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ben > Mears > > > > > Sent: Thursday, January 31, 2008 4:52 AM > > > > > To: hlcoders@list.valvesoftware.com > > > > > Subject: [hlcoders] "Too many verts for a dynamic buffer > (26791>24576) > > > > > Tell > > > > > a programmer to up VERTEX_BUFFER_SIZE." > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > Hello all. This is my first email to the mailing list and I'm > writing > > > > > because I'm really stuck and hope someone can help me out. When I > > > place an > > > > > entity and try to load my custom character it causes Hammer to > crash > > > and > > > > > displays this error message: > > > > > > > > > > "Too many verts for a dynamic buffer (26791>24576) Tell a > programmer > > > to > > > > > up > > > > > VERTEX_BUFFER_SIZE." > > > > > > > > > > I tried lowering the poly and vertex counts and finally got a > model to > > > > > load > > > > > but is way below the level of detail I need. I tried several > versions > > > of > > > > > the > > > > > model with varying poly and vertex counts and noticed that the > first > > > > > number > > > > > in the error message (26791 in this case) would change as the poly > and > > > > > vert > > > > > counts change. Also, the high poly model will load fine in Face > Poser. > > > > > > > > > > I've tried to research the problem online and haven't found > anything > > > too > > > > > helpful. The Valve Wiki says I probably have a bug in my code or > > > content, > > > > > which doesn't really help me too much. I also got advice to > optimize > > > my > > > > > map > > > > > to reduce the vertices but I get the same error message when I try > to > > > load > > > > > the model in a simple room. > > > > > > > > > > > > > > > So, basically I guess I am asking if anyone knows how I can "up > > > > > VERTEX_BUFFER_SIZE"? I don't really have much experience with > coding > > > and > > > > > don't have access to a programmer so I'm hoping someone here can > help > > > me > > > > > out. Thanks for taking the time to read this and any ideas or > > > suggestions > > > > > are greatly appreciated! > > > > > > > > > > Ben > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders