-- [ Picked text/plain from multipart/alternative ] Use the engine->ServerCommand to send a kick or kickid command.
Q_snprintf( svrcmd, sizeof(svrcmd), "kick %s\n", name ); m_Engine->ServerCommand(svrcmd); Note that kickid would use the userid of the bot (not the entity id). On Feb 5, 2008 9:56 AM, David Adams <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > ok so ive searched through the list on removing entities from a server, > but > i havent been able to find a conclusion on how to do this. I am making a > mod > to hl2dm and adding fake clients to the server(bots). I am looking for a > way to remove them from the server completely. Right now, i can get them > to > dissapear from the map and scoreboard, but when they are re-added, they > have > a (1) or (n) whatever by thier name as if to say the original name is > taken, > and their entity index has increased, and keeps increasing every time they > are removed and added. > > > Im using the player->remove function and Ive also tried > engine->RemoveEdict > and gEntList.CleanUpDeleteList() with no improvement. I am finding the > bots > entity index by printing player->entindex. thanks! > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders