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Thanks.

On Feb 5, 2008 5:20 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> yeah:
> if  (GetFlags() & FL_FAKECLIENT)
> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", bot->GetUserID() ) );
>
> On Feb 5, 2008 12:13 PM, Ross Bearman <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Not completely related to the original, but would there be a way for the
> > server to recognise the fake clients, and automatically kick any?
> >
> > On Feb 5, 2008 5:06 PM, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Use the engine->ServerCommand to send a kick or kickid command.
> > >
> > >                    Q_snprintf( svrcmd, sizeof(svrcmd), "kick %s\n",
> name
> > > );
> > >                    m_Engine->ServerCommand(svrcmd);
> > >
> > > Note that kickid would use the userid of the bot (not the entity id).
> > >
> > >
> > > On Feb 5, 2008 9:56 AM, David Adams <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > ok so ive searched through the list on removing entities from a
> > server,
> > > > but
> > > > i havent been able to find a conclusion on how to do this. I am
> making
> > a
> > > > mod
> > > > to hl2dm and adding fake clients to the server(bots).  I am looking
> > for
> > > a
> > > > way to remove them from the server completely.  Right now, i can get
> > > them
> > > > to
> > > > dissapear from the map and scoreboard, but when they are re-added,
> > they
> > > > have
> > > > a (1) or (n) whatever by thier name as if to say the original name
> is
> > > > taken,
> > > > and their entity index has increased, and keeps increasing every
> time
> > > they
> > > > are removed and added.
> > > >
> > > >
> > > > Im using the player->remove function and Ive also tried
> > > > engine->RemoveEdict
> > > > and gEntList.CleanUpDeleteList() with no improvement.  I am finding
> > the
> > > > bots
> > > > entity index by printing player->entindex.  thanks!
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > Regards, Ross Bearman
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
>
>
> --
> -omega
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
Regards, Ross Bearman
--

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