-- [ Picked text/plain from multipart/alternative ] Is this for TF2? If so, disabling turbophysics seems to allow physics objects to push/hurt or even kill players. That way boat props can be "punched" or otherwise hit (while on them) by a melee weapon and made to move whit out people getting stuck in them.
And you are using prop_physics right? Not that multiplayer only version? On Feb 10, 2008 9:30 AM, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > Hello, > > It seems I have come into an interesting issue. > > I have a physics object that I am spawning, and everything seems to work > normally on it. It will collide with other physics, push them around, etc. > > Players will also clip/collide with them when they are stopped. > > The problem is, when the physics object is on the move, such as a barrel > rolling, if the player is silly enough to stand in its way the poor > uneducated player will get stuck in the physics object while the object > moves through the player. > > If the object stops while instead the player, the player is then > permanently > stuck until the entity is either deleted, or another player decides to put > him out of his misery. > > I thought it might be the collision groups, but I tried every possible > collision group with no change. > > Any ideas? > > Thanks. > > - voogru. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders