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Is this for TF2?

If so, disabling turbophysics seems to allow physics objects to push/hurt or
even kill players. That way boat props can be "punched" or otherwise hit
(while on them) by a melee weapon and made to move whit out people getting
stuck in them.

And you are using prop_physics right? Not that multiplayer only version?

On Feb 10, 2008 9:30 AM, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>
wrote:

> Hello,
>
> It seems I have come into an interesting issue.
>
> I have a physics object that I am spawning, and everything seems to work
> normally on it. It will collide with other physics, push them around, etc.
>
> Players will also clip/collide with them when they are stopped.
>
> The problem is, when the physics object is on the move, such as a barrel
> rolling, if the player is silly enough to stand in its way the poor
> uneducated player will get stuck in the physics object while the object
> moves through the player.
>
> If the object stops while instead the player, the player is then
> permanently
> stuck until the entity is either deleted, or another player decides to put
> him out of his misery.
>
> I thought it might be the collision groups, but I tried every possible
> collision group with no change.
>
> Any ideas?
>
> Thanks.
>
> - voogru.
>
>
>
>
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